[EFFECT] Multiple FX

Share your Construct 2 effect files

Post » Tue May 05, 2015 12:01 am

Wow... That was Fast! Thanks allot for it! you are the best =)
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Post » Tue May 05, 2015 9:37 am

fx and capx is ready for dl; in the first post of this topic ...
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Tue May 05, 2015 10:03 am

Very nice, and no effect on fps for me: solid 60fps.

Nice work, Gigatron. Appreciated.
If your vision so exceeds your ability, then look to something closer.
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Post » Tue May 05, 2015 10:13 am

Cool! Great work, you're the best!
Last edited by Monumental on Tue May 05, 2015 10:14 am, edited 1 time in total.
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Post » Tue May 05, 2015 10:16 am

I think it would be better one effect.fx file each effect than an unique big "else if" file... anyway thanks for sharing ;)
Luca ConTato [RisingPixel]
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Post » Tue May 05, 2015 10:25 am

tatogame wrote:I think it would be better one effect.fx file each effect than an unique big "else if" file... anyway thanks for sharing ;)

The raison is these fx is no need more parameters ..like pos_x,pos_y, direction .... all are centered.
And for this raison the fx are selected ( minimum parameters need fx are included)
Good for game background..
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Mon Jun 01, 2015 12:09 pm

I've played (and hacked) around with a single effect adding some parameters (center, angle, rgb value...) and removing some extra stuff http://risingstorage.blob.core.windows. ... index.html

I'm looking for some "tunnel effect" for a prototype...

Do you think is possible to convert effects like this?
https://www.shadertoy.com/view/ldfXzN
https://www.shadertoy.com/view/MsfSW4
https://www.shadertoy.com/view/XdBSzd
Luca ConTato [RisingPixel]
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Post » Mon Jun 01, 2015 2:59 pm

tatogame wrote:I've played (and hacked) around with a single effect adding some parameters (center, angle, rgb value...) and removing some extra stuff http://risingstorage.blob.core.windows. ... index.html

I'm looking for some "tunnel effect" for a prototype...

Do you think is possible to convert effects like this?
https://www.shadertoy.com/view/ldfXzN
https://www.shadertoy.com/view/MsfSW4
https://www.shadertoy.com/view/XdBSzd


The first tunnel was simple , and i ve allready converted to glslsandbox for you ;
I must code this for C2 effect .. not really hard ;
http://glslsandbox.com/e#25691.0
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Wed Jun 03, 2015 8:56 am

Cool, but a quite heavy :P
http://risingstorage.blob.core.windows. ... index.html

Do you think that It is possible to pre-bake the noise? (i think the float noise3(vec3 x) { it's a quite expensive)
Luca ConTato [RisingPixel]
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Post » Wed Jun 03, 2015 8:41 pm

Don't know but can you send me the fx file and the capx file ?
Maybe reduce precision can gain speed .. lowp float noise3(vec3 x) can't help ???
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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