[EFFECT] Multiple FX

Share your Construct 2 effect files

Post » Thu Jun 04, 2015 6:41 am

Sure! Here the fx http://risingstorage.blob.core.windows. ... tunnel.zip
The capx is a simple empty layout with this effect applied :P

I will try some hack to optimize this...
Luca ConTato [RisingPixel]
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Post » Mon Jun 22, 2015 10:10 pm

oh man, this is too awesome! great effects!
Is this possible to make for C2?

https://www.shadertoy.com/view/MslGWN

Im in love with this one! o.O
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Post » Tue Jun 23, 2015 9:21 pm

yes it can be done without sound ..
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Thu Jun 25, 2015 1:34 pm

Correction Mr Xanxion ;) I made it with sound, lucky coz this FX have 4 layers..
This FX have 4 parameters freq0-freq3 and getting protracker Vumeters values.(dont know if normal wave or ogg sound is working with).

Here is an live demo:
http://gigatron3k.free.fr/html5/C2/FX/simplicity

I will upload fx soon for you .
Best Regards
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Mon Jun 29, 2015 4:30 pm

http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Tue Jun 30, 2015 3:30 am

@Gigatron

Hey I loved your simplicity effect!

I wonder how to change moving x and y values each layers? I think I need to manipulate the scroll position.

Thanks!
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Post » Tue Jun 30, 2015 3:34 pm

go to ; https://www.shadertoy.com/view/MslGWN

And test the shaders values in realtime .. when i would like to port some shaders i use shadertoy website to do that.
Good luck / Bonne chance
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sat Jul 04, 2015 10:21 am

Message: nitawat is not yet permitted to post plain text URLS (300 rep required). 2 URLS removed. Why?
Hello i have problem when run multiplefx on Firefox and chrome
it say

---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Assertion failure: Error compiling fragment shader: ERROR: 0:418: 'webgl_3f794fa76796dfa6' : memory exhausted


Stack trace:
[email protected]://localhost:50000/preview_prelude.js:16:10
GLWrap_.prototype.createShaderProg[email protected]://localhost:50000/glwrap.js:506:1
[email protected]://localhost:50000/glwrap.js:340:30
[email protected]://localhost:50000/glwrap.js:128:3
[email protected]://localhost:50000/preview.js:511:18
[email protected]://localhost:50000/preview.js:1594:3
Runtime.prototype.requestProjectData/[email protected]://localhost:50000/preview.js:401:6
[email protected]://localhost:50000/preview_prelude.js:46:2


Subsequent failures will now be logged to the console.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Javascript error!
TypeError: s is null, line 662 (col 3)

This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

plz help me // me Hello i have problem when run multiplefx on Firefox and chrome
it say

---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Assertion failure: Error compiling fragment shader: ERROR: 0:418: 'webgl_3f794fa76796dfa6' : memory exhausted


Stack trace:
[email protected]://localhost:50000/preview_prelude.js:16:10
[email protected]://localhost:50000/glwrap.js:506:1
[email protected]://localhost:50000/glwrap.js:340:30
[email protected]://localhost:50000/glwrap.js:128:3
[email protected]://localhost:50000/preview.js:511:18
[email protected]://localhost:50000/preview.js:1594:3
Runtime.prototype.requestProjectData/[email protected]://localhost:50000/preview.js:401:6
[email protected]://localhost:50000/preview_prelude.js:46:2


Subsequent failures will now be logged to the console.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Javascript error!
TypeError: s is null, line 662 (col 3)

This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

plz help me fix it // and sorry my english in not good thx
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Post » Sat Jul 04, 2015 12:18 pm

Ok .. I know this error happened when gfx card memory is overflowed du to big shaders.
If you want i can reduce numbers of FX by 2.
One shaders fx with 0-12 FX and the other 13-25 FX..

dont worry my english is not good too...

waiting your response .

Regards
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sun Jul 05, 2015 6:08 am

Thank you very much for your answer.
your FX is too awesome ! i love them .
if it's not too much trouble. i want only FX number 1,6,10,17,18,20,21.

thank you again :)
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