[effect] Nebulus Tower

Share your Construct 2 effect files

Post » Wed May 24, 2017 2:12 pm

Hi nice people around the world...

The original wall sprite is 64x64 .. this one is tiled , after that mapped with hyberbolic function ... the result is nice
Nebulus tower : https://youtu.be/faPS312Tthk?t=33s

No need to change the original sprite color ... i ve added r,g,b components for this...
So what is missing ... platforms.... this need some math but i will see that.. for now
look the live demo use arrows to rotate tower...
http://gigatron3k.free.fr/html5/C2/FX/nebulus/

fx with .capx
http://gigatron3k.free.fr/html5/C2/FX/nebulus.rar

Platform formula is done now ...
Regards
Last edited by Gigatron on Wed Jun 28, 2017 5:35 pm, edited 2 times in total.
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

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Post » Wed May 24, 2017 3:23 pm

looks good! just as always, some fine stuff from @gigatron!
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Post » Wed May 24, 2017 8:55 pm

Would it be possible to have a checkbox or option to flip the effect so that it looks like you are looking into a concave tower? Like if the player was inside the tube instead of outside?

thx
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Post » Wed May 24, 2017 9:38 pm

@justifun
something like this ?
https://www.shadertoy.com/view/lt2Gzt
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Wed May 24, 2017 10:33 pm

@gigatron - that's a pretty neat example, but i was thinking more along the lines of can you inverse the vingnette effect on the edges, so that the middle area is darker and the edges are more lit. So that it would feel like the back wall behind the player is further away from you instead of popping out at you.
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Post » Fri May 26, 2017 6:28 pm

Gigatron wrote:Hi nice people around the world...

The original wall sprite is 64x64 .. this one is tiled , after that mapped with hyberbolic function ... the result is nice
Nebulus tower : https://youtu.be/faPS312Tthk?t=33s

No need to change the original sprite color ... i ve added r,g,b components for this...
So what is missing ... platforms.... this need some math but i will see that.. for now
look the live demo use arrows to rotate tower...
http://gigatron3k.free.fr/html5/C2/FX/nebulus/

Regards


Hey, my tower is a black bar. Nothing really seems to happen besides the clouds moving in the background. Is that what I'm supposed to see?
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Post » Fri May 26, 2017 6:42 pm

@ultraflop. perhaps your webgl is off?
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Post » Fri May 26, 2017 8:25 pm

justifun wrote:@ultraflop. perhaps your webgl is off?


Webgl is on in safari. Happens in chrome as well.
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Post » Fri May 26, 2017 9:27 pm

@ultrafop

Can you see the demo now ?
http://gigatron3k.free.fr/html5/C2/FX/nebulus/
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Fri May 26, 2017 11:33 pm

Gigatron wrote:@ultrafop

Can you see the demo now ?
http://gigatron3k.free.fr/html5/C2/FX/nebulus/


This is totally weird: I still couldn't see it. Then I went to test another shader that used webgl (Mario cube), came back to this page and it started working.... I have no idea what could have caused that. It is working now though!
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