[effect] SeaScape

Share your Construct 2 effect files

Post » Thu Dec 01, 2016 4:33 pm

@Gigatron
in Shadertoy, change line 113 from
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fresnel = pow(fresnel,3.0) * 0.65;

to
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fresnel = pow(fresnel,3.0) * 0.3;

please, this will make water more realistic imho
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Post » Tue Jun 27, 2017 3:41 pm

Hi guys,
May be i am not doing this right, but...
I created a sprite
Assigned it fx seascape
and run
Its showing white screen???
Any help please please...
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Post » Wed Jun 28, 2017 5:31 pm

@shubhamrathi9

You must play with the fx variables ...
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Post » Sat Jul 01, 2017 3:24 pm

Thank @gigatron for replying
but the problem was with fx effects not supported by the chrome browser,....worked with firefox!
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Post » Sat Jul 01, 2017 5:59 pm

@shubhamrathi9
It's working for me on FF and Chrome.
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Post » Sat Jul 01, 2017 6:47 pm

shubhamrathi9 wrote:Thank @gigatron for replying
but the problem was with fx effects not supported by the chrome browser,....worked with firefox!


You can check if chrome webgl is using hardware acceleration by entering the following as a url:

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chrome://gpu/
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Jul 02, 2017 4:52 pm

Works fine I checked with Google Chrome browser
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Post » Sun Jul 02, 2017 6:09 pm

Hi, @zenox98
Yes my chrome is using ...webgl - hardware accelerated & webgl2 - hardware accelerated
what to do about this, how is this related to the issue?
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Post » Sun Jul 02, 2017 6:17 pm

Webgl is needed for effects and chrome blacklists certain gpu's, so this is a useful check to test if webgl is working.

Your results prove that chrome has recognized your gpu and it's not blacklisted, which is good.
If your vision so exceeds your ability, then look to something closer.
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