[Effect] Shader Effect & Editor released. Create your shader

Share your Construct 2 effect files

Post » Thu Jul 16, 2015 11:26 am

This started as a fire shader for a game but after see all the variables and possibilities i decided to expand it, and after a few changes i saw you can do more things, not only fire, like snow, acid, noise, fog, rain, water, blast shoots, lasers, etc... so i decided to create some kind of Shader Editor you can use for your games.

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Shader Effect - EDIT: 3 JAN - 2017

Here is the shader effect (FX+XML) including a .capx example with all the presets working:

https://drive.google.com/file/d/0B8vm3F ... sp=sharing

Inside the .capx you will find some comments that how all works.

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Shader Editor - EDIT: 3 JAN - 2017
Diane Mueller (https://twitter.com/MadameBerry) made a Win/Mac/Linux version that you can find here:
https://www.patreon.com/posts/construct-2-7658638

Screenshot
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Video showing how the shader and editor works
https://www.twitch.tv/davitmasia/v/111896787
Last edited by matriax on Fri Mar 17, 2017 1:09 pm, edited 28 times in total.
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Post » Thu Jul 16, 2015 8:08 pm

Looks great :)
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Post » Thu Jul 16, 2015 10:04 pm

This is how looks the shader editor/config now:
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Video:
https://instagram.com/p/5NmKMHALw5/

The animation is simply that i clicked in the "Position Y" slider and keep pressed to the left to get the shader fall ;) .

The idea is try if is posible save the values in a .txt when you find something cool and import to a shader using "set effect parameter". With that also the people can share his own creations simply with a paste of the code.
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Post » Thu Jul 16, 2015 10:07 pm

That sounds good. :)
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Post » Thu Jul 16, 2015 10:17 pm

Good matriax ; congratulation ...
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Fri Jul 17, 2015 12:23 am

Looks really good; like the mist and waterfall fx too. Thx for sharing. :)
Don't lose your work. Backup your game with Dropbox.
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Post » Fri Jul 17, 2015 1:31 am

It would be awesome fire with smoke such as fume effect
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Post » Sat Jul 18, 2015 12:13 pm

Editor progresion, every time looks better!:

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New features:
    - Change the background image
    - Set Shader Blend On/Off
    - Save/Load shader
    - Added a lot of pressets
    - Added a "Fade Start Y" variable.
    - Url Shader sharing. Adding in the link "?shadercode=" + your shader code, the app starts with the shader you created.

The ideas was create a Fire shader for my game but after see all the things i can do i believe this can be some kind of "Shader Editor" :P

More things and a lot of fun coming!
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Post » Sat Jul 18, 2015 5:59 pm

:)

Do you think about an function like import and export file to read values?
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Post » Sat Jul 18, 2015 6:03 pm

For this is the "Get code/Load Code" you can load the code that read the values. Also a get code to export and share it.

With that you can create something cool and share with the comunity so they can use in their games.
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