[Effect] SpaceSim effect

Share your Construct 2 effect files

Post » Sat Sep 17, 2016 5:28 pm

Flying through Space effect from GLSL Sandbox

(Only renders at about 14 frames per second on my pathetic graphics card)

pic-
https://drive.google.com/file/d/0B4jH2a ... sp=sharing

fx files-
https://drive.google.com/file/d/0B4jH2a ... sp=sharing
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Post » Thu Sep 29, 2016 7:56 pm

Congratulations for the shader!

Im my GFX card(GTX 670) runs perfect at 60FPS and looks very cool with the rest of the game :D

Here is a screenshot:
Image

Tomorrow i will upload some video on youtube to see all in movement ;)
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Post » Sat Oct 08, 2016 1:13 pm

It runs smooth!
Could you please add speed and direction properties?
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Post » Sun Oct 09, 2016 10:25 am

@matriax
Im my GFX card(GTX 670) runs perfect at 60FPS and looks very cool with the rest of the game.

I need a new graphics card!
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@Savvy001
Could you please add speed and direction properties?

I will post a solution as soon as I can.

Something like-

1, For the direction

Add 2 param's -

uniform float x_shift; (use increments of about 0.006)
uniform float y_shift; (use increments of about 0.006)

Then add or subtract them from the vec2 mouse -

vec2 mouse = vec2((0.5 + x_shift),(0.5 + y_shift));

2, For the speed..Not worked it out yet!

I will get back to you!
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Post » Sun Oct 09, 2016 12:52 pm

Just out of curiosity: Are you going to set the direction to the mouse?
That would make it not usable for me personally.
If the direction could be a fixed direction that we could set through events it would be great.

Thanks for working on this!
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Post » Mon Oct 10, 2016 6:50 pm

@Savvy001
'Are you going to set the direction to the mouse?'

No, its just the way the it was coded to work when viewed on the 'Gls sandbox' site.
I just set the default mouse vec2 value to 0.5,0.5 to center the view(i think)

Anyway..I will set it work through events that control the direction,and speed if I can.
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Post » Mon Oct 10, 2016 9:50 pm

Awesome!
And thanks :-)
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