[effect] Stone

Share your Construct 2 effect files

Post » Fri Mar 25, 2016 11:07 am

OK this time i have done some nice fx from TDM another shadertoy's master.
Wet stone is the original shader.

The goal is using this fx on space games like meteors. Please read this following,
porting those shaders take my time the reason of word Wip is there. So i will finish it if
the request is more than 10.
Hope this stones not fall to the earth... like apophis .
Here is a quick live example space shooter:

Image

http://gigatron3k.free.fr/html5/C2/FX/stone

Okey this shader is now finalized and released.. ! with some params.. colors rotation etc..

http://gigatron3k.free.fr/html5/C2/FX/stone.rar
..

Regards
Last edited by Gigatron on Fri Nov 11, 2016 12:11 pm, edited 3 times in total.
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Post » Fri Mar 25, 2016 12:53 pm

Needs something with exaggerated specular highlights.
Something like Photoshop's "Plastic Wrap" effect.
Would be a nice shader all on its own.
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Post » Sun Mar 27, 2016 7:55 am

newt wrote:Needs something with exaggerated specular highlights.
Something like Photoshop's "Plastic Wrap" effect.
Would be a nice shader all on its own.

@newt

I think with this shader we can make your request ...
http://gigatron3k.free.fr/html5/C2/FX/plastic

I will finish this for you next week, sure if you like it..

Regards ;
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Post » Sun Mar 27, 2016 8:05 am

Hells teeth, Gigatron - that plastic effect is freaky :)

Nice effects as usual.
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Mar 27, 2016 8:33 am

Nice. Definitely some interesting things to do with that one.
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Post » Sun Mar 27, 2016 6:57 pm

I really like the stone effect. I could see it being a pretty useful addition :) . Thanks as always for your phenomenal work!

Some questions:
Would we be able to alter the geometry, hue, or rotation (angle, and speed) of the stones?
My fps was around 29, if this was finished I take it that this would improve?
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Post » Wed Mar 30, 2016 7:02 pm

ultrafop wrote:I really like the stone effect. I could see it being a pretty useful addition :) . Thanks as always for your phenomenal work!

Some questions:
Would we be able to alter the geometry, hue, or rotation (angle, and speed) of the stones?
My fps was around 29, if this was finished I take it that this would improve?

@ultrafop

Partially yes, rotation angle speed. Geometry ... must see... Playing with radius and displacement variables give a bit differents
stones. Look the example post.

Regards
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Post » Thu Mar 31, 2016 6:38 am

Gigatron wrote:
ultrafop wrote:I really like the stone effect. I could see it being a pretty useful addition :) . Thanks as always for your phenomenal work!

Some questions:
Would we be able to alter the geometry, hue, or rotation (angle, and speed) of the stones?
My fps was around 29, if this was finished I take it that this would improve?

@ultrafop

Partially yes, rotation angle speed. Geometry ... must see... Playing with radius and displacement variables give a bit differents
stones. Look the example post.

Regards


Veeeeery neat :). Keep up the good work!
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Post » Wed Apr 06, 2016 4:39 pm

cool but fps is really bad on my pc!
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Post » Wed Apr 06, 2016 7:33 pm

@Wenutz
@ultrafop

Yes this shader draw stones; this mean math calculation drop some fps, but running 60fps on my computer -ati gfxcard.
... however try and play with the released version, it's a bit faster now..
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