[effect] Tiled bg

Share your Construct 2 effect files

Post » Mon Nov 14, 2016 8:13 pm

Hi all
This fx is now released ;
To make Space Harrier Floor just take 64x64 sprites like here ;

Image Image
Image Image
Image Image

Set Tile factor, and run ; ..
Live demo with fog factor... play with the arrows keys
Image

http://gigatron3k.free.fr/html5/C2/FX/tiledbg
fx file capx is inside ;
http://gigatron3k.free.fr/html5/C2/FX/tiledbg.rar

** Added Sky color mixer ;


Regards
Last edited by Gigatron on Fri Mar 31, 2017 10:35 pm, edited 5 times in total.
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Post » Tue Nov 15, 2016 12:32 am

Image


Kinda difference in editor it may deform scale when Im rescaling the sprite, anyway the performance is good
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Post » Tue Nov 15, 2016 2:36 pm

@Joannesalfa
Thank you very much for testing... it's appear the performance is the same with C2 bgtiled object who is
drawing with webGL...
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Post » Thu Dec 01, 2016 3:55 pm

but the C2 basic TiledBG doesn't have the tile factor, right?
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Post » Tue Mar 28, 2017 10:34 pm

I have done some modification for this shader.
Starting with 64x64 sprite tiled and projected in 2.5 D exactly like Space Harrier floor, look the
live demo; just need to update .xml file and will release it soon ; every 3+random(5) seconds the texture is changing;

http://gigatron3k.free.fr/html5/C2/FX/tiledbg

you can move rectanle with arrow keys;

Have fun;
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Post » Wed Mar 29, 2017 10:31 pm

Just inform C2 community this fx is now released and working well;
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Post » Thu Mar 30, 2017 7:45 am

@Gigatron

That is so giving the 'Space Harrier' type vibe.

Very nice :)
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Mar 31, 2017 10:34 pm

@zenox98
Thank you , sure forgot the sky color but done now, you can mix top and bottom colors like the arcade game Space Harrier;
This fx now updated with sky color mixer ;
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Post » Mon Apr 03, 2017 6:57 am

Information to C2 users : Shader + visual fx = C2 can make more than known ;
With collision z map etc.... Quick zmap ...
http://gigatron3k.free.fr/html5/C2/FX/tiledbg2
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Post » Mon Apr 03, 2017 7:24 am

@Gigatron.

If the ground (and trees) moved like the previous tiledbg example, you would have almost classic 'Death Race' from ZX Spectrum (now I'm showing my age!).

Very cool.
If your vision so exceeds your ability, then look to something closer.
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