[EFFECT]NoisePlus (updated22/09/15)

Share your Construct 2 effect files

Post » Thu Oct 29, 2015 9:21 pm

@jojoe
'Made some neat ocean effects with it!'

Nice example..but your project uses Noise.js plugin!
:?
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Post » Thu Oct 29, 2015 10:25 pm

chrisbrobs wrote:@jojoe
'Made some neat ocean effects with it!'

Nice example..but your project uses Noise.js plugin!
:?



The level generator is noise.JS, but the water effect is yours :)
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Post » Fri Oct 30, 2015 3:51 pm

@jojoe

'The level generator is noise.JS, but the water effect is yours'

Cool!
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Post » Fri Oct 30, 2015 5:41 pm

I did a sandstorm shader with it too a while ago @chrisbrobs:
http://voxi3d.comule.com/SandStorm/

just mixing 2 types of noise.

Perlin and simplex are really useful. i am very surprised C2 does not support a noise function natively. If for nothing else, to help pick random numbers.

Thank you for filling a big gap in my C2 toolchain :)
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Post » Tue Dec 01, 2015 3:31 am

is there a way to make the noise have transparency?
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Post » Wed Dec 02, 2015 11:41 pm

@jobel

The effect has basic transparency, for example try using a circular sprite instead a rectangle?

If this is not what you want, can you provide a sample pic of what you need?

regards.
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Post » Thu Dec 03, 2015 2:44 am

maybe I'm using it wrong? when I make any shape sprite it fills up the entire sprite box and you can't see anything behind the sprite at all. Opacity doesn't work, and all the transparency of the base sprite seems to be gone..

I'd like to use it as fog-like effect over the background image.
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Post » Thu Dec 03, 2015 7:58 pm

@jobel

'maybe I'm using it wrong? when I make any shape sprite it fills up the entire sprite box and you can't see anything behind the sprite at all. Opacity doesn't work, and all the transparency of the base sprite seems to be gone..

I'd like to use it as fog-like effect over the background image.'

I can't upload any examples to Dropbox at the moment, so I can't post you an example...you only need to add,change the following in the fx and xlm files-

1, Add a param named 'mixamount' to the fx file

uniform float mixamount; //parameters 0(no mix) to 100 (full mix),

2, change the last line to-

gl_FragColor = mix(front,mixcolor,((mixamount/10.)*0.2))*front.a;

This will create a moving fog effect on top of your sprite.

I will post an example as soon as I can.
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Post » Wed Feb 03, 2016 4:10 pm

Is it possible to sync the effect rendering with a layer parallax position?
So scrolling won't affect how the effect is rendered.
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Post » Wed Feb 10, 2016 10:19 pm

@Lof

Is it possible to sync the effect rendering with a layer parallax position?
So scrolling won't affect how the effect is rendered.

Could you provide a 'pic' or 'screen render' of your problem ? :?
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