[EFFECTS] - GS #11, 12, 13 (Normal Mapping, Plasma, Voronoi)

Share your Construct 2 effect files

Post » Fri Mar 14, 2014 3:19 pm

As you know, we have released shader effects #11 - Normal Mapping, #12 - Plasma, and #13 - Voronoi. Because, of concerns with using Patreon, I have decided to return to the conventional approach of sharing my shader effects with the Scirra 2 Community.

You can therefore now download the shader effects + accompanying demo file from here:

If you like what I have done so far, please support me on my Patreon page (you can download the same files there). I also welcome any donations sent my way (care of my website).

One last thing to note - From shader #11 onwards, please abide by Creative Commons Attribution 4.0 International License. Explanations can be found by following the link.

Thank you for the interest in my shader effects. Enjoy!

Gavin @ GamesWarp Studio
Last edited by necromaster on Sun Feb 08, 2015 7:42 am, edited 1 time in total.
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Post » Sat Mar 15, 2014 3:34 am

Thanks very much
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Post » Wed Mar 26, 2014 11:55 am

very cool man, very cool.. 8)
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Post » Wed Mar 26, 2014 1:22 pm

More to come when time permits... atm busy with a UDK project. Thanks.
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Post » Sun Apr 27, 2014 6:40 pm

Normal mapping looks very good but how implement this 'light' to other objects? like lasers flying on top of ship should cast light
I receive weird effects trying this
Regards
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Post » Tue Apr 29, 2014 10:04 am

IIRC, the NormalMapping effect is fixed to one light source. So, use it for your super duper important laser weapon.

Set Effect "NormalMapping" parameter 0 to the X position of your laser X coordinate
Set Effect "NormalMapping" parameter 1 to the Y position of your laser Y coordinate*

See the Demo CAPX and refer to line 1 of Event Sheet 2.

Caveat: You need to use "LayoutHeight - Y coordinate" for Y-axis. I believe there is a reverse Y axis issue which was not addressed in the Scirra code. And it currently gets wonky when you change screen resolution, so look out.
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Post » Sun Feb 08, 2015 2:37 am

Anyone have a direct download link? All of the "Magic" on the "patrons page" makes my browser crash.

All I can seem to actually download is the plasma effect.

TIA :)
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Post » Sun Feb 08, 2015 7:43 am

Just click on the bulleted links in the first posting of this thread.
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Post » Wed Mar 25, 2015 8:15 pm

I love you necro
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Post » Fri Jun 26, 2015 9:04 pm

necromaster wrote:More to come when time permits... atm busy with a UDK project. Thanks.


Sorry if is an old post but, are you planning to fix the Normal Map errors or is the effect developing abandoned and no more updates are to come?

I see other Normal Map like the Official Bumping and the Pode one(effect-2d-dynamic-lighting_t75219) but you need to create another sprite with the info to do it :S .

I like your effect because have Normal Map and Specular and is automatic and all in one, no other image needed overlaping the original to do the effect, but there are errors when you try to put various tiles using the Flag=1( Beam of light), there is a light on each end/start of the tile that ruins the great effect. Also will be great if there is an option to include your Normal Map and Specular texture in the options or in any animation frame of the sprite or similar. Change the light color from white to any RGB value,etc...
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