[Effects] Suite of Effects alpha release.

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  • Okay, here is the alpha release of the effect suite I'm working on.

    Feedback is very much welcome, as are any questions.

    I'll be releasing effect demos, in both .cap and .exe form, for the other effects soon.

    <font color="blue">Download:</font>

    Fisholith Effects - alpha 1 - 111111.zip

    (The "111111" is the date.)

    <font color="blue">Effect Demos (compiled):</font>

    Download - Bias Gain demo app

    (more to come)

    <font color="blue">Installation:</font>

    Unzip the ".fx" files and place them in the following folder, (depending on your OS).

    XP: C:\Program Files\Scirra\Construct Classic\Effects

    Vista & 7 x64: C:\Program Files (x86)\Scirra\Construct Classic\Effects

    <font color="blue">Effect naming:</font>

    "!fi -"

    For the alpha releases, all effect names start with "!fi -". This is because when I work on them, it's much easier to have them sort to the top, and stay in a group. I hope this isn't too inconvenient for anyone for the time being.

    "RGB"

    Effects with names ending in RGB give individual control over the Red, Green, and Blue channels.

    <font color="blue">Effect Instructions:</font>

    I'll be releasing more detailed instructions in the future, but for now, each effect has some built-in documentation which should help out.

    Effect Descriptions:

    When adding a new effect from the effect list, the description of the selected effect can be seen in a gray box at the bottom of the effect list window. If a description doesn't quite fit in the box, then you can always stretch the window wider to read all of it.

    Effect Parameter Descriptions:

    When you add an effect to an object, and edit the effect parameters in the Property panel, clicking on one of the parameters to edit it's value causes a gray box at the very bottom of the Property panel to show a description of that parameter. I've tried to make the parameter descriptions pretty helpful. They will often explain what the parameter does, what to expect from specific example values, and the valid range (e.g. 0.0 to 1.0) and type (integer or decimal) of values.

    For parameters that are integer menus, (e.g. 0 = off, and 1 = on.), the parameter descriptions will list the available menu options, and their effects.

    e.g.

    [0] = Normal blend.   [1] = Add blend.   [2] = Multiply blend.

    <font color="blue">Effect List:</font>

    Additive Bidirectional RGB

    Additive Bidirectional

    Bias Gain

    Bias RGB

    Bias

    Bit Crusher RGB

    Channel Invert

    Channel Reassignment

    Channel Select RGBA for BG

    Channel Select RGBA

    Channel Wrench

    Compose RGBA Tiles Stretch

    Compose RGBA Tiles

    Dither Map Bit Crusher RGB

    Dither Map Gen 8x8

    Dither Map Posterize RGB

    Elevation Gradient Chromatic

    Elevation Gradient

    Gain

    Global Variable Texture Viewer

    Grayscale to Opacity Gamma Aware

    Grayscale to Opacity

    Pixel Noise

    Posterize RGB f3

    Posterize RGB

    RGB2HLS

    Scan Line Tool

    Solarize RGB

    Solarize

    Threshold RGB

    Threshold Soft Color

    Threshold Soft

    Threshold

    Use Background via Alpha Mask

    Use Background via Bounding Box Mask

  • Wow! thanks for sharing.The effects are fantastic ,keep up the good work.

  • World Of Wowcraft! Big list of effects, I like there is a short description for each effect. Thank you.

  • This is seriously neat and your demo App looks very nice. Pretty sure this will come in handy once I get back to CC.

    Thanks!

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  • Thanks everyone. :D

    Definitely let me know if you have any questions or suggestions. I'm all ears.

    Also, there are descriptions of all the effect parameters available as well. I just added a new "Effect Instructions" section to my top post describing where you can find these descriptions.

    (I'm also including that new section below for convenience.)

    <font color=blue>Effect Instructions:</font>

    I'll be releasing more detailed instructions in the future, but for now, each effect has some built-in documentation which should help out.

    Effect Descriptions:

    When adding a new effect from the effect list, the description of the selected effect can be seen in a gray box at the bottom of the effect list window. If a description doesn't quite fit in the box, then you can always stretch the window wider to read all of it.

    Effect Parameter Descriptions:

    When you add an effect to an object, and edit the effect parameters in the Property panel, clicking on one of the parameters to edit it's value causes a gray box at the very bottom of the Property panel to show a description of that parameter. I've tried to make the parameter descriptions pretty helpful. They will often explain what the parameter does, what to expect from specific example values, and the valid range (e.g. 0.0 to 1.0) and type (integer or decimal) of values.

    For parameters that are integer menus, (e.g. 0 = off, and 1 = on.), the parameter descriptions will list the available menu options, and their effects.

    e.g.

    [0] = Normal blend.   [1] = Add blend.   [2] = Multiply blend.

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