Ejecta and construct 2

Discussion and feedback on Construct 2

Post » Mon Oct 08, 2012 1:44 pm

@Ashley

I have found this and it looks not bad - Maybe it is also interesting for you:

Please take a little Look also to the Video on the Site:

Ejecta

KMagArima2012-10-08 22:25:04
B
13
S
4
G
3
Posts: 120
Reputation: 3,456

Post » Mon Oct 08, 2012 2:02 pm

Very interesting!
B
90
S
30
G
24
Posts: 3,189
Reputation: 32,400

Post » Mon Oct 08, 2012 2:04 pm

Hi,

Yes, i also think it is amazing and hopefully @Ashley can check this out for us!

KMag

B
13
S
4
G
3
Posts: 120
Reputation: 3,456

Post » Mon Oct 08, 2012 2:27 pm

the performance look faster :D it's nice !
B
50
S
12
G
7
Posts: 259
Reputation: 10,371

Post » Mon Oct 08, 2012 3:02 pm

I can't really see what this offers over directCanvas or CocoonJS. These platforms both support a lot more than just canvas and audio, and both have done a fair amount of Construct 2-specific optimisation and adjustments, as well as having services behind them that help make building and monetisation easier. So while it looks like a cool library, I'm not sure it's right for Construct 2.
Scirra Founder
B
359
S
214
G
72
Posts: 22,949
Reputation: 178,544

Post » Mon Oct 08, 2012 6:41 pm

@Ashley

hmm...i have tested out Cocoonjs. For me it won't work. Allways i have Problem's with it on my Android Devices. When i build an APK File - in most Cases i can't use it because an Error Message Pops up that says "Parsing-Error" for example. Also i had some System-Reboots when i start it. I'm sure i have done no Error - i followed all the Tutorials Step by Step.

Now, im searching for a stable way to bring the Games "Stable and Fast" to my Devices.

I'm switched now to IOS-Devices...

Hopefully you can find the Time to Clarify if this is a better Solution for Developing to IOS-Devices...

Ejecta looks good for me and the Makers wrote "Many HTML5 Games run out of the box, or with minimal modifications with better performance, better sound support, Game Center integration and more."

KMag



KMag2012-10-08 18:43:37
B
13
S
4
G
3
Posts: 120
Reputation: 3,456

Post » Mon Oct 08, 2012 6:44 pm

It seems Stencyl guys solved the problem in Stencyl 3.0 by rewriting the entire engine in Haxe. With it they get Windows, Mac, Linux, Flash, iOS, Android, HTML5, and more. All native. Not sure about performance , yet i've seen mentions of it performing very well in iOS. In Windows it generates C++, so native code. This is 'confidential' info btw. Only know it because i ocasionally lurk at their forum.

This is Ejecta , it appears, is just a simplified CocoonJS like tailored to be used with ImpactJS engine.Kiyoshi2012-10-08 18:54:03
B
58
S
13
G
10
Posts: 632
Reputation: 12,505

Post » Mon Oct 08, 2012 7:15 pm

@Kiyoshi - if the performance is in fact there, that actually sounds like a really good idea.

I'm hopeful that construct 2's modular export system would mean that the editor itself would require no modification to implement something like that, it could all be in the exporter.

@Ashley - I know you've got your hands full now with html5, but once you've got the time/resources to work on another exporter, if haxe's performance is actually that good, it sounds like a great idea - you get tons of platforms at once with actual native performance and without the limitations/issues html5 has, that often leave you dependent on others to improve/fix. Maybe for construct 3 or something?
Moderator
B
87
S
32
G
33
Posts: 3,005
Reputation: 27,397

Post » Mon Oct 08, 2012 7:21 pm

Yeah. I think that's a pretty reasonable idea. If Stencyl guys decided to use it, it must be viable. When they announced that they were overhauling the engine and creating native exporters for all platforms i doubted. It seemed an almost impossible feat. With Haxe it's indeed possible. More specifically, HaxeNME. I believe that's what they used. The idea is great since you can still export to HTML5 and keep the html5 vision goodness, but export nativelly to all platforms too. So it's completelly future proof. Kiyoshi2012-10-08 19:27:37
B
58
S
13
G
10
Posts: 632
Reputation: 12,505

Post » Mon Oct 08, 2012 7:21 pm

@Arima

Good Post - i agree with that. I know, Ashley work hard Day by Day, but anyway i think he should hold his eyes open and test out things like haxe etc...

KMag

KMag2012-10-08 19:24:03
B
13
S
4
G
3
Posts: 120
Reputation: 3,456

Next

Return to Construct 2 General

Who is online

Users browsing this forum: 99Instances2Go, anty21ro and 14 guests