Ejecta Exporter Experiences

Discussion and feedback on Construct 2

Post » Thu Mar 27, 2014 8:48 pm

Just wanted to create a thread for everyone to post their experiences with our shiny new exporter.

@Ashley, roughly how much work do you think it would take to add memory management to Ejecta? Cool update!
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Post » Thu Mar 27, 2014 10:05 pm

While it's nice to have an official exporter, compiling Construct 2 games with Ejecta itself isn't new, and this update doesn't bring anything new to the Ejecta experience.

Personally, memory management is currently the biggest problem with releasing games on the Appstore with no clear solution in sight.
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Post » Thu Mar 27, 2014 10:37 pm

If Ejecta adopted memory management, it would be good news for big games on mobile.
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Post » Thu Mar 27, 2014 10:55 pm

Anyone know if the leadbolt + iframe option is viable for Ejecta?
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Post » Thu Mar 27, 2014 11:03 pm

@BluePhaze Ejecta doesn't support DOM elements such as iframe, div, video, etc.

leadbolt, I'm not sure, we could try it.
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Post » Thu Mar 27, 2014 11:03 pm

at least we now have an opensource & free solution for small casual games on ios. its better than being stuck with 1 commercial offering (cocoon)
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Post » Thu Mar 27, 2014 11:46 pm

Soo great i'll try to export to android with Ejecta-X too :)
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Post » Fri Mar 28, 2014 1:18 am

IOS export is meant to be supported by the XDK at some stage, so that will be another option.

@ThunderZ , I only just found out that there is an Android version of Ejecta...please report your findings when you test it!
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Post » Fri Mar 28, 2014 1:25 am

@ThunderZ, I would also be very interested to learn from your experiences with the Android version.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Mar 28, 2014 2:06 am

zendorf wrote:IOS export is meant to be supported by the XDK at some stage, so that will be another option.


Where did you find this information?
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