Ejecta Exporter Experiences

Discussion and feedback on Construct 2

Post » Fri Mar 28, 2014 7:06 am

I'm probably doing something simple wrong, but i can't figure it out.

When i open and test the exported game (using the new ejecta exporter in r165). I change the name of the exported folder to "App" per the instructions. Copy it to the same folder where Ejecta was unzipped, so that its next to the source folder.

But when i open the xcode project and click run, after "indexing" i get Red exclamation points on every file in the project on the left hand side and it wont run.

This is being tried in xcode 4.5.2 on mountain lion

Any ideas?
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Post » Fri Mar 28, 2014 8:27 am

justifun wrote:I'm probably doing something simple wrong, but i can't figure it out.

When i open and test the exported game (using the new ejecta exporter in r165). I change the name of the exported folder to "App" per the instructions. Copy it to the same folder where Ejecta was unzipped, so that its next to the source folder.

But when i open the xcode project and click run, after "indexing" i get Red exclamation points on every file in the project on the left hand side and it wont run.

This is being tried in xcode 4.5.2 on mountain lion

Any ideas?

i haven't got the chance to try the official export yet, i'm guessing you need to upgrade to latest xcode?
Doo Doo Diving App Store | Google Play

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Post » Fri Mar 28, 2014 11:05 am

2. Download Ejecta and extract the files to a folder on your Mac. (Don't extract to a Windows PC and copy it over - it seems to change the file permissions and break the build.)


@justifun
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Post » Fri Mar 28, 2014 8:16 pm

What is the best option for Ads with Ejecta?
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Post » Fri Mar 28, 2014 8:20 pm

Guess iAds work OOB.
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Post » Sat Mar 29, 2014 12:00 am

@BluePhaze,

I asked the same question in the other ejecta question thread and Ashley pointed out the plugin (which I'd missed in all the Ejecta excitement). It contains iAd controls... I'm just about to experiment with it to see if I can use my old Mac or will have to buy a new one...
A big fan of JavaScript.
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Post » Sat Mar 29, 2014 12:09 am

Brilliant!
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Post » Sun Mar 30, 2014 12:14 am

i have a quick test with ejecta on iphone5 today, it runs very well, uses less memory and cpu, compare to cocoonjs, compiled file size also smaller. but i notice an issue when i left the game to browser or ios interface and come back, the game speed went crazy like turbo. i haven't test iad, iap, gamecenter yet, but performance wise its very good!
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Post » Sun Mar 30, 2014 5:22 am

@hollowthreat

I'm not surprised, iPhone 5 has very good hardware, however Ejecta is open source everyone can contribute to fix bugs and add new features such as memory management, I hope it should happen
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Post » Sun Mar 30, 2014 7:22 am

@Joannesalfa yeah, which is hopeful for C2 iOS dev!

one other thing i notice, accelerometer on ejecta works quite different(probably not an issue), its reversed. and sensing differently too, its hard to explain.
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