Ejecta Exporter Experiences

Discussion and feedback on Construct 2

Post » Sat Apr 05, 2014 8:49 am

another update, solved iad & gamecenter, they are straight forward as others mentioned, as long as you don't mess with 'is authenticated' condition, it's likely bugged, and can cause all sorts of weird error or partially break the game.
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Post » Sat Apr 05, 2014 11:17 am

I have some audio problems with audio working as it should. Anyone else? In cocoon all works fine

hollowthreat wrote:another update, solved iad & gamecenter, they are straight forward as others mentioned, as long as you don't mess with 'is authenticated' condition, it's likely bugged, and can cause all sorts of weird error or partially break the game.


So if I use Ejecta I don't have to use 'is authenticaed' to be working fine?
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Post » Sun Apr 06, 2014 12:07 am

@Kraudi its working with out 'is authenticated', but that issue should be fixed in next build, according to ashley.

i think one of my audio plays little strange, not sure exactly what, like first tiny bit got cut off or something, not a major issue but not as accurate as cocoonjs's audio
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Post » Sun Apr 06, 2014 3:01 pm

all this sounds very promising.
lots of important things are working and problems fixed fast.

i hope Ejecta continues to be developed and improved as having a free option without an annoying startup screen is a must for C2
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Post » Sun Apr 06, 2014 6:55 pm

hollowthreat wrote:@5Type What do I put in as List name? Reference name? or Leaderboard ID(com.xxxx.xxxx.highscore)?
I can get it to work on cocoonjs, so i'm sure I enabled it in itunes, something must be wrong in my event :/



Hi @hollowthreat,
you have to use the Leaderboard ID.

I didnt try the official ejecta export yet, but i used this plugin from here:
http://epicspace.net/insurgence/ejecta/
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Post » Sun Apr 06, 2014 10:24 pm

@5Type thanks for sharing, I got it to work with official ejecta plugin, just note that it uses leaderboard name in official plugin :)
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Post » Mon Apr 07, 2014 9:31 am

So, what would you guys say - is Ejecta already a better alternative at this point?
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Post » Mon Apr 07, 2014 2:35 pm

Yay, new update with Ejecta fixes!
I'm currently using CocoonJS (easier to test with the Cocoon App), but I can't wait to try Ejecta!
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Post » Tue Apr 08, 2014 11:41 am

Ashley now has a version of Ejecta with memory management!
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Post » Fri Jun 06, 2014 4:49 pm

Has anyone had any experiences using the Clay.io plugin together with Ejecta Export? Did it work for you? All I get is a blackscreen at the beginning and an error saying "TypeError: undefined is not an object (evaluating 'tag.parentNode') at Line 17462 in index.js". When I remove the clay.io object everything works just fine!
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