Ejecta memory management testing

Discussion and feedback on Construct 2

Post » Tue Apr 08, 2014 11:34 am

Ashley = GOD
B
43
S
11
G
4
Posts: 428
Reputation: 7,459

Post » Wed Apr 09, 2014 10:41 pm

I'm finally re-downloading the XCode to start messing around with Ejecta.
@Ashley, do you need any more help with this?
B
108
S
40
G
11
Posts: 456
Reputation: 13,787

Post » Thu Apr 10, 2014 11:28 am

I'll have a new version up soon to try and fix the earlier mentioned problems, but giving it a spin yourself can't hurt.
Scirra Founder
B
402
S
238
G
89
Posts: 24,637
Reputation: 196,071

Post » Thu Apr 10, 2014 3:24 pm

@KFC @Kastas @gammabeam / anyone else

I just updated the code with a version which I think fixes that crash. Can you try it again and let me know if it works?

I think WebGL mode will still accumulate memory like the canvas2d version, because the way Ejecta releases textures is slightly different and I had to make a small change in the runtime to accommodate it. So hopefully from the next build it will work properly so long as WebGL is enabled.
Scirra Founder
B
402
S
238
G
89
Posts: 24,637
Reputation: 196,071

Post » Thu Apr 10, 2014 3:45 pm

@Ashley

It works. App doesn't crash anymore.
B
84
S
32
G
24
Posts: 121
Reputation: 15,566

Post » Thu Apr 10, 2014 4:47 pm

@Ashley
I can confirm that it doesn't crash anymore.
B
33
S
12
G
7
Posts: 227
Reputation: 7,582

Post » Tue Apr 15, 2014 3:51 pm

I tried running the project with the game inside the "App" folder, and I get a "javascriptcore.h not found" error. Did you guys have this problem as well?
B
108
S
40
G
11
Posts: 456
Reputation: 13,787

Post » Tue Apr 15, 2014 3:57 pm

@gammabeam - make sure you download & extract the zip directly from OS X itself. As noted in the release notes when Ejecta first came out, if you do it on a PC first then copy it over, it changes the file permissions and breaks it.
Scirra Founder
B
402
S
238
G
89
Posts: 24,637
Reputation: 196,071

Post » Tue Apr 15, 2014 4:08 pm

That's exactly what I was doing... I'll check it out!
B
108
S
40
G
11
Posts: 456
Reputation: 13,787

Post » Tue Apr 15, 2014 7:17 pm

Ah that's why it never worked for me when I tried Ejecta 1 month ago following some semi cryptic tutorial.

Might give it a try again!
B
58
S
18
G
13
Posts: 447
Reputation: 10,740

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 4 guests