Ejecta Thread

Discussion and feedback on Construct 2

Post » Sat Oct 19, 2013 10:54 am

@flipboxgames
I just want to add my 2 cents about developing native.
People that have been around here long enough might remember how vocal I've been against the html5 choice. Truth is that @Ashley made the right choice, the only "bottleneck" at the moment is mobile phones (Tizen excluded) the reality is that from the 4s onward the processors are so powerful that, unless you are biting more than you can chew they can run whatever game you might create.

I'm a full time programmer and while I have the skills I don't have time to code a game natively, I tried other game makers, but while honestly they run better it's not such a giant step forward to make me abandon construct. @Ashley did an amazing job and some of the stuff you can do with Construct2 (layer rotations for example) would be very hard to program in another engine and are the byproduct of HTML5.
I think that when iOS8 comes out (killing 3GS and 4) there will be no issues in using construct on iOS, unless you want to do 3D (and if that's the case I suggest you learn unity) it's better to stick with construct2.

I honestly think that I would've never finished my games if it wasn't for construct, in the end, considering how tough the app store is now is way better to finish a game, as laggy as it can be than spending months learning a proper language and abandoning the project along the way.

If you really want to go native I suggest you look into corona which is an amazing engine, sorta in between a game maker and a low level language.
B
29
S
9
G
6
Posts: 525
Reputation: 8,294

Post » Sun Oct 20, 2013 10:44 am

@0plus1

Thank you for your insights. Yeap, I'm currently looking into Corona especially now that they released a free version for small developers like us to use. It's definitely easier than learning Cocos2D.

Harsh truth but I guess I should start looking ahead instead of trying to make a game that runs on 3GS / iPhone 4.

By the way, do you use Skype? I would like to add you if it's ok. Since both of us are releasing games on the AppStore, we can like cross promote our games with each other.

Let me know if you are interested. Thanks.
B
11
S
4
G
1
Posts: 27
Reputation: 1,706

Post » Mon Oct 21, 2013 1:29 am

Sure @flipboxgames sent you a pm with my skype
B
29
S
9
G
6
Posts: 525
Reputation: 8,294

Post » Tue Oct 22, 2013 9:49 pm

@0plus1 I am not using any plugins at all so I am more than a little lost.

I hit a wall with Ejecta, no-one had an answer for me. I asked the C2 guys and Ashley advised me to go with CocoonJS as that was supported - that is what I have done but I would like to have the option of using it as I read good things about it.
B
10
Posts: 30
Reputation: 940

Post » Wed Oct 23, 2013 1:15 am

@weisdaclick @Ashley gave you the right answer, Ejecta is not officially supported by Scirra (or me by that matter) is something I shared to the community, everything is 100% working on canvas2D (webGL doesn't work anymore with the new Construct 2 build but I'll release soon an update).

I always said this, Ejecta is not easy to use, it's certainly not a drag and drop solution. Every time I build my game I find some new quirk of Xcode that can take even half an hour to fix sometimes is just better to download Ejecta and start from scratch.

What I would do.

Disable any plugin.
Make sure you are not using tiled backgrounds.
Export with no compression, run exporter.
Download a brand new copy of Ejecta.
Run.
Check console for errors and post them here along with the line of code that generated the error.

B
29
S
9
G
6
Posts: 525
Reputation: 8,294

Post » Wed Oct 23, 2013 12:02 pm

@0plus1 Thanks for the advice, I may go back to it when I get a chance.
B
10
Posts: 30
Reputation: 940

Post » Wed Oct 23, 2013 12:30 pm

I think I know what Ludeis response would be.

@Ashley, do you have an update on this for us please? I think C2 is an excellent design tool and I really like how Scirra are proactively seeking new ways to improve its product. However, this is the only area thats lacking (in my opinion) as we seem to continually have to wait indefinitely for an apparently disinterested 3rd party to fix problems it wont acknowledge exist.

Anyone hear game closure for open source ios and android export? (I know it's the Ejecta thread, but there you go!).
...busy learning Unity - real lights etc!
(but c2 is easily the quickest way to make 2d html5 games)!
B
60
S
15
G
50
Posts: 2,085
Reputation: 33,190

Post » Wed Oct 23, 2013 1:27 pm

We don't want to support any new non-browser engines, because they are a massive pain in the ass. They are generally missing loads of useful features that browsers have, and have subtle and incredibly annoying pitfalls like really dumb memory management compared to even the simplest of lazy loading schemes which every desktop and mobile browser already implements (which is still a problem in CocoonJS, and Ejecta doesn't fix this AFAIK). We are only interested in real browser engines from here on out. We really wish we could even drop CocoonJS, but it's the best thing there is for what it does right now (even with its serious flaws).

I'm pretty sure a Chromium-based wrapper will turn up soon (if not, we'll make our own). That will provide far better support than either Ejecta or CocoonJS.Ashley2013-10-23 13:29:59
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,528

Post » Wed Oct 23, 2013 9:21 pm

[QUOTE=Ashley]
I'm pretty sure a Chromium-based wrapper will turn up soon (if not, we'll make our own). That will provide far better support than either Ejecta or CocoonJS.[/QUOTE]

Amazing quote! :)
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Wed Oct 23, 2013 11:35 pm

[QUOTE=Ashley] I'm pretty sure a Chromium-based wrapper will turn up soon (if not, we'll make our own). That will provide far better support than either Ejecta or CocoonJS.[/QUOTE]

can't wait for that day to come!!
Doo Doo Diving App Store | Google Play

Donut Pirate App Store | Google Play
B
14
S
2
G
1
Posts: 193
Reputation: 1,483

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: Eisenhans, nimos100 and 7 guests