Ejecta Thread

Discussion and feedback on Construct 2

Post » Sat Oct 26, 2013 8:16 am

[QUOTE=Ashley]I'm pretty sure a Chromium-based wrapper will turn up soon (if not, we'll make our own). That will provide far better support than either Ejecta or CocoonJS.[/QUOTE]

As much as I hope that would be a miracle. Apple has extremely strict rules about what goes to the market, to the point that Chrome on iOS is just a UIWebView, nothing more. What really surprises me is that nothing of the sort exists on Android. For anyone interested in looking into it take a look here https://code.google.com/p/chromiumembedded/.
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Post » Sat Oct 26, 2013 12:47 pm

@0+1 i have a question ejecta is for ios only right?Right.What if we make an html5 and through ejecta convert it to an ios file, and then with stella2 sdk a conversion to an apk.Is this possible?Or its too messy and wont work?Have you tried it?Stella SDK 2 is Enhanced Objective-C for Android solution.spy842013-10-26 12:48:47
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Post » Sun Oct 27, 2013 12:57 am

Ejecta doesn't convert JS to Object C. Ejecta is an interpreter for JS that maps JS to Object-C function calls.

The game is still written in JS and so no way to use an ObjC to Android conversion.
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Post » Fri Nov 22, 2013 3:10 am

latest ejecta build(not stable build) seems to breaking C2 support? i'm getting black screen for the first time with ejecta, anyone else have the same problem? any work around??
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Post » Sat Dec 20, 2014 7:20 pm

Im having the same issue since updating to the latest version of xcode. Anyone? Mac loses connection with the device (testing) while trying to render canvas webgl. Is there a way to "switch" back to 2d?
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