Ejecta Thread

Discussion and feedback on Construct 2

Post » Sat Jun 29, 2013 9:27 am

I haven't upload my game for apple approval.And there is a particles bug on cocoonjs in r136.I am waiting for next build to fixed this bug then release my game.

Also i am waiting for the coconnjs update for a long time.

It is better to use a multiple of 8 to design you game graph.My character sprites in the game width and height is about 32*96.Nofish2013-06-29 09:30:18
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Post » Sat Jun 29, 2013 9:32 am

@Nofish, if it's the same bug it's easily fixed: http://www.scirra.com/forum/topic70032.html
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Post » Tue Jul 02, 2013 9:25 pm

what changes do I need to make to index.js to test the game in webgl mode?

Thanks!
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Post » Wed Jul 03, 2013 2:57 am

@Nofish thank you for all your input. Hope the bug gets fixed soon so you can release your game. Just got an email update from Ludei/ CocoonJS on them getting funding and they just released the new update. Sounds like some good new features. Hopefully it's the stuff you were waiting for. Making progress on mine. Lots still to do and figure out.
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Post » Mon Jul 15, 2013 9:40 am

i'm trying ejecta for the first time, not sure what have i done wrong, i try to simulate run in xcode, and i get build failed, error msg as "The document "MainWindow.xib" could not be opened. Could not read archive."

a bit confuse where i put the App folder, in my project folder, i have 'App', 'Resources', 'Source' & Ejecta.xcodeproj in the same folder, is this correct?

any idea what may cause this error? any help would be appreciated! :)
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Post » Mon Jul 15, 2013 10:30 pm

Hi @hollowthreat, could you send a picture of how your project folder is organized and the error message that appears?
Also, with the last developments in the cocoonjs, shouldnt we be thinking more seriously of officially supporting Ejecta and Ejecta-X for ios and android export? You know, open-source and all? ;]sheepy2013-07-15 22:31:43
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Post » Tue Jul 16, 2013 12:18 am

@sheepy thanks for your reply! folder looks like this below, i'm pretty sure i got it right, read the help over and over a few times to figure out... i've notice the latest ejecta build is for xcode 5.0, maybe thats why i got that error, i'm on xcode 4.6.3.... havent enroll to developer program yet, since i havent complete my game



and i agree with you, C2 need to look for a more reliable way to publish on ios, i'm sure there are many like me who bought C2 for ios target only!
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Post » Tue Jul 16, 2013 12:50 am

@hollowthreat you need the newest xcode, especially if you are pullin the latest version from github.

You should enroll in the developer program if you are serious about development as you need to test the game on the device as soon as possible to not find yourself discovering that your game doesn't actually works on the device itself.
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Post » Tue Jul 16, 2013 1:15 am

@0plus1 thanks for the reply & making C2 ejecta!! i should really looking into getting the developer program, i'm just a little skeptical if i can really make a game, first attempt & no programming background

anyways, keep up the good work! hope C2 adopts ejecta!
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Post » Tue Jul 16, 2013 4:33 am

@hollowthreat I suggest you don't start in iOS development, there are plenty of block ahead of your path and Ejecta has still issues with memory management, the best would be to start with a simple desktop (or Windows Store) game and see how it goes before investing time and money into iOS, a market that is nowadays completely saturated and very hard to monetize..
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