Ejecta Thread

Discussion and feedback on Construct 2

Post » Tue Jul 16, 2013 4:33 am

@hollowthreat I suggest you don't start in iOS development, there are plenty of block ahead of your path and Ejecta has still issues with memory management, the best would be to start with a simple desktop (or Windows Store) game and see how it goes before investing time and money into iOS, a market that is nowadays completely saturated and very hard to monetize..
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Post » Tue Jul 16, 2013 9:57 am

@0plus1 i'll keep that in mind, my ideas are all casual games/mini games, so probably suits ios better, if it didn't work on ios, i can probably easily export for desktop, thats worst case scenario haha   
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Post » Mon Aug 05, 2013 6:33 am

Ejecta really is interesting... Anyone care to write a tutorial about it ? Would help make Ejecta more popular here.

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Post » Mon Aug 05, 2013 9:19 am

i will do one today, you're right, it's important people know that Ejecta is there and works perfectly for IOS :)

edit : done :)
https://www.scirra.com/tutorials/627/how-to-export-to-ios-with-ejecta

sorry for my english, i've done my best, and thanks again to 0plus1 for all his great work :)goldentreee2013-08-05 10:28:02
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Post » Mon Aug 05, 2013 5:41 pm

Awesome work @goldentreee!!!
Thank you!!
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Post » Mon Aug 05, 2013 6:29 pm

@Sheepy : thanks.
I completely forgot to speak about the fact that you have (of course) to specify inside xcode your dev id, or for example how to specify the screen orientations, change the name of the app, etc... but i think it's written somewhere on the Ejecta page. :)
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Post » Mon Aug 05, 2013 8:58 pm

Ok, i have just 1 pb with Ejecta.

By the way, the last stable version works well, but i have the same pb that HolloThreat with the last Beta, it just simple doesn't work (same error message).
So obviously, the best one to use for the moment if you have that error is the last stable one.

My big pb of the moment, is that everything works perfectly with Ejecta, except one thing : when my game is running, if i push home, go back to the desktop, and return to my game, this one freezes a few seconds and crashes.
It's maybe nothing, or a thing easy to fix, but I don't know at all how to fix it.
I'm using the last version of Xcode.

Does anyone else have that pb too ?goldentreee2013-08-05 20:58:30
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Post » Mon Aug 05, 2013 10:01 pm

That's ok, I found !
For both in fact.
To not have that crash, and to be able to use the last beta, you have simply to set "enable webgl" on "off" in C2.
Like that, no more crash when you come back to the game, and you can use the last beta :)
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Post » Tue Aug 06, 2013 12:40 am

@goldentreee thanks for the export tutorial!
now i know i did everything right, just need xcode 5 hehe
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Post » Tue Aug 06, 2013 7:26 am

@hollowthreat : welcome :)
I think i was too much tired last evening, and i mixed between all my versions of Ejecta, so yes, it corrects the bug of the home button crash, but not allow to use the beta. I suppose you're right and you need Xcode 5 for that, but you can use the stable version at the moment, which works perfectly with Xcode 4.6.3
I updated the tuto on the point.goldentreee2013-08-06 07:29:57
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