Ejecta Thread

Discussion and feedback on Construct 2

Post » Tue Aug 06, 2013 7:26 pm

Howdy, I'm new to this whole ejecta business so bare with me! I was using cocoon until the recent update destroyed it and now I'm searching for testing alternatives. I thought I was golden with Ejecta until I tried to open the "Ejecta.xcodeproj" and run my game.
here are my issues...

in the tutorial picture of xcode the tab at the top of the program says "Ejecta>iOS Device." Mine says "Base SDK Missing"

and I get these errors when I build/run...
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=i386, VALID_ARCHS=armv6 armv7).
and
Code Signing Identity 'iPhone Developer' does not match any valid, non-expired, code-signing certificate in your keychain.

can someone please help!!!!!!!!!!! I'm so close... yet so far away
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Post » Wed Aug 07, 2013 12:49 am

@goldentreee you r right! i got the stable version to work on xcode 4.6.3!! yay! and getting 30fps in simulator, i guess thats okay?
touch control isnt working properly on iphone simulator tho, ipad is fine, weird.... and i get white bar on bottom and right side of 4" iphone simulator.

i'd also like to point out some problem i experienced before, some might run into the same problem as i did... you cant have space in your folder name when you run EjectaXporter_2d, also no space in folder name in xcode, sometimes it gives me errors on cant find some files in ejecta folder.
Doo Doo Diving App Store | Google Play

Donut Pirate App Store | Google Play
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Post » Wed Aug 07, 2013 9:06 am

@LargeMarge :
Well, i'm really far away to be a specialist of xcode, but maybe it is that you have just to update Xcode : go to xcode>preferences>downloads>components and check for the updates, and be sure you have downloaded and installed everything. Be sure to have the latest version of Xcode available too (4.6.3).
Me it was written that in the tutorial's picture cause my ipod was not connecetd when i took the picture. Normally, your device appears, or a simulator, and you can chose between them.

@Hollothreat :
I never use the simulator, always real devices, so i can't really help you on that point. I can just say that at my end, i have no problem at all with touch controls, even on my ipod4 :). Maybe like LargeMarge, check the update section of xcode, who knows.
Good thing to know for the names ! :) (even if personnaly, i never put spaces in my names, wherever, i tend to put a "_". i took that habit when i learned some actionscript a loooong time ago lol)
For the FPS, it says in the Ejecta help page that it's not recommanded to use the simulator to know it : normaly, you will have better ones with a real devices they say, but i never verified. Maybe that's why you have strange things too by the way.goldentreee2013-08-07 09:24:58
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Post » Thu Aug 08, 2013 1:32 am

@goldentreee thanks for your reply, i noticed the simulator is not so reliable, response differently on every device setting... now i know ejecta is my solution, i should really get an developer account, excited! :)
Doo Doo Diving App Store | Google Play

Donut Pirate App Store | Google Play
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Post » Sat Aug 10, 2013 1:53 am

Hi Guys, this Ejecta is looking really promising!

CJS has been pretty good up to date as well, except I just can't seem to get In Game Purchases working. I guess it works pretty well here then? Is there enough documentation to get IGPs and In Game Ads working? If so I might look at this as another option to CJS.
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Post » Sat Aug 10, 2013 9:59 am

Ejecta seem not support the Browser condition on resumed and on suspended.It can't do the pause game when back to the main menu.
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Post » Sat Aug 10, 2013 10:36 am

@Nofish :
I've never used that, and i'm not sure of what you mean by "main menu", but maybe it's the same pb that when you push the "home" button : have you tried with "enable Webgl" on "off" in C2 ?
Some bugs just disappear if you don't use webgl.
Otherwise it's nice to know, and probably like with Cocoon, they are some limitations on some points that we will discover as more people use it, i guess. :)
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Post » Tue Aug 13, 2013 7:59 am

I finally got Xcode running, got a Apple dev id, and my game compiles, and loads up on the ipad.

Problem: aside from the ejecta logo, nothing seems to happen. Any suggestions? It runs in Cocoonjs.

[edit] sometimes after logo things go black. Then nothing.Rayek2013-08-13 08:02:19
Win7 64- i7 920@3.6Ghz, p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Tue Aug 13, 2013 8:03 am

when you export your game disable Minify scriptNofish2013-08-13 08:04:42
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Post » Tue Aug 13, 2013 8:15 am

Yes, I did turn off minify. It does compile in xcode.

To clarify this statement: yes, I already turned off minify before compiling the project.

Still a black screen after the logo.

Any tips?Rayek2013-08-13 08:47:53
Win7 64- i7 920@3.6Ghz, p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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