hey scirra folks
been working on a game for a month, so far, started when I heard about the indiepub competition. Unfortunately didn't even get a full level done for the contest, hopefully my sandbox will garner some fans. Now that it's uploaded an such I wanted to share what I have with my scirra friends, those who haven't already seen it in chat that is.
the vids really are where it's at, because it's the motion that shows off anything special there is to see. The sword vid being the one that reveals the most about gameplay. All motion and controls in the game will be fully dynamic like that vid, swinging swords catapulting grenades, moving arms of vehicles, etc, will all be fully controlled by the player.
first some screens: (right click view image if it doesn't fit)
the detail is going to be uncompromising, everything you see in these shots, can be zoomed in to fill up the entire screen without pixelating or blurring, the sword sprite for instance, is 1703x421. At certain times in the game it will zoom in and slow down to capture a moment, and the details will be revealed:
here's a closeup of the in-game sprite for the one of the rat's handguns:
and here are some early vids: (they're kinda big so probably easier to rightclick download than to view in browser)
one more vid here, not as hi res as the others, but if you're one not to wanna download stuff:
and it's basically the sword and car vids combined with grass, but here's the hi-res version of that metacafe vid:
in a few days the little alpha thing I uploaded to indiepubgames will be ready for download and I'll be back here begging people to go vote for me. It's insanely incomplete, hopefully someone there will see some potential though. I'll post some more info about the game in future postings as I plan to fully develop it. But for now, I'm going to go rest, I've done nothing but work my dayjob and work on this game for a month and I don't even want to think about it anymore now:)
thanks for taking a look