Spent a bunch of time going through a lot of the "How Do I" posts and found it rather informative. With that info I have rebuilt the mechanics for my game Emo Guy.
Here is a link to the basics in action - DEMO
Link to CAPX file
At the moment for testing, the object of game is to find broken hearts (4 in total) as you collect them the world starts to become more and more colorful. On the last collection of a broken heart a section of the level is displayed to be able to complete (currently represented as a portal)
Current game mechanics: (most of which I was able to find HERE thanks Kyatric for list!)
- basic movement
- ladder climb
- climbable walls
- item collect
- death from fall heights
- basic enemies with detection / follow (no damage as of yet)
Things to work on:
- cut scenes
I am having one issue with the enemies on detection. The exclamation mark only displays on one enemy. I've tried 'for each' with no luck. I imagine I will need to define an instance var, and revisit this event later. In any event let me know what you think of it thus far.