Ashley wrote:You still haven't provided a use case. I don't think there is any technical reason "Force own texture" should increase the CPU usage, only GPU usage. So I want to see a .capx proving this, otherwise we're adding a feature for the wrong reason, or no reason at all.
Joannesalfa wrote:I think my capx were missing... however I made a quick sample based from blend modes sample
https://dl.dropboxusercontent.com/u/762 ... ssues.capx
Notice fps can be affected and some blend effects don't require force texture.
For some reasons, I remeber i add modal window which is using force texture, when they are destroyed (no blend effects now) and goes to map screen, it bothers FPS because Texture own layer is active and it cannot be turned off.
Maybe isn't 100% explanation, but do it what the developers need it due that they cannot modify C2 editor.
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