enable/disable physics collisions

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Post » Thu Jan 16, 2014 3:53 am

When you disable physics collisions of a sprite with another sprite/family, do all instances of the sprite become effected? Example, if I had two physics entities doing their thing and once one of them touched a sprite - disabled physics collision between that physics entity that touched it and another family - would the second physics entity no longer collide with that family? Do duplicated sprites share physics 'conditions'?
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