Enabling/Disabling Groups: Good for code clean-up?

For questions about using Classic.

Post » Wed Nov 09, 2011 5:26 am

A little quick question I'd like to ask. Does disabling huge groups containing blocks of code make the game run faster? I want to ensure that this game runs as optimal as possible.
B
5
G
1
Posts: 17
Reputation: 541

Post » Wed Nov 09, 2011 6:49 am

Yeah, it's probably good practice, it depends how often the code needs to trigger as a group that runs every other tick will probably just slow down with enabling and disabling the group all the time.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
B
86
S
28
G
13
Posts: 2,092
Reputation: 15,009


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 3 guests