Enabling/Disabling Groups: Good for code clean-up?

For questions about using Classic.

Post » Wed Nov 09, 2011 5:26 am

A little quick question I'd like to ask. Does disabling huge groups containing blocks of code make the game run faster? I want to ensure that this game runs as optimal as possible.
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Post » Wed Nov 09, 2011 6:49 am

Yeah, it's probably good practice, it depends how often the code needs to trigger as a group that runs every other tick will probably just slow down with enabling and disabling the group all the time.
"Construct 4 lets YOU make advanced games! (they wont run anywhere)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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