Enadbling WebGL effect in a selected instance

Bugs will be moved here once resolved.

Post » Fri Sep 07, 2012 9:06 am

Hello Scirra,

discovered the following bug:

1)Apply WebGL effect on the sprite
3)Put many instances of this sprite on the canvas
2)Than disable WebGL effect in the event editor for all the sprites
3)Pick one sprite and enable the effect for this particular sprite

--> Bug: WebGL effect is enabled for all instances.

Something similar happens inside a family, with different sprite objects - WebGL effect is enabled for all instances of the same sprite type. Here's demo capx:

https://www.dropbox.com/s/cd3xuv3ywnmkrfd/WebGLEnableBug.capx

Cheers
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Post » Fri Sep 07, 2012 2:03 pm

This is currently by design, but can be changed to work per-instance. I'll do that soon, but I think it will be postponed until after the next stable release.
Scirra Founder
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Post » Fri Sep 07, 2012 4:23 pm

Cool
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