encouraging players to keep on retrying

Discuss game development design and post your game ideas

Post » Fri Dec 13, 2013 11:50 am

I came across: https://www.youtube.com/watch?v=DKiBTMbJU2k

So I wanna have some discussion.

in recent super mario 3D world, if you die too many times on any level, the game will grant you the white tanuki suit which offers what you can see in the video.

What do you guys think? Like it? Hate it?

Personally I would prefer the player to keep on trying, but in this "trying to get it right" could be exhausting to weaker player. Mario 3d world just give you to suit to remedy this, should you call it quit. But will you feel good with this? This feels like a teacher giving a kid a passing grade after failing so many times. You are getting something you don't deserve.

So instead, what are better alternatives to this that MUST make the player feel good in each retry and encouraging players to keep on trying? Or do you think this is rather unneccessary?
I got a game that you multiply, breath fire with two heads and brawl foes to oblivion with your clones: http://www.newgrounds.com/portal/view/660664 (use Chrome on Windows for best performance)

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Post » Fri Dec 13, 2013 1:31 pm

do it as in angry bird. there you pay 0,79$ and the level is clear ;-)
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Post » Fri Dec 13, 2013 1:40 pm

If your mom left a note on the table with a gun asking you to go to the store for a loaf of bread, would you infer that you must use the gun?
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Post » Fri Dec 13, 2013 2:34 pm

@Newt you have every rights to choose a gun, a bomb or anything or even nothing. If a gun and bombs make cops follow you later and kill you, then you can try some other strategy instead.

but you know, games these days are just getting so easy that it lacks a challenge. In a harder area, I want to make it so players wanna sink their teeth into difficulties like those players wanting to see triple 7 on slot machine. That's the kind of thing I am looking for.

@beaverlicious no lets not use any freemium stuff here. That's as bad as the Tanuki suit.
I got a game that you multiply, breath fire with two heads and brawl foes to oblivion with your clones: http://www.newgrounds.com/portal/view/660664 (use Chrome on Windows for best performance)

My sites:
http://twinblazar.deviantart.com
http://twinblazar.newgrounds.com
https://twitter.com/twinblazar
http://www.pixiv.net/member.php?id=15072448
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Post » Fri Dec 13, 2013 3:49 pm

Point is, its up to you.
You have to remember that they have a huge target audience, such as children with the frustration tolerance of a chiwawa with rabies.
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Post » Fri Dec 13, 2013 3:58 pm

Exactly, but there gotta be some other ways other than just the white Tanuki suit or one holy grail item to skip levels.
I got a game that you multiply, breath fire with two heads and brawl foes to oblivion with your clones: http://www.newgrounds.com/portal/view/660664 (use Chrome on Windows for best performance)

My sites:
http://twinblazar.deviantart.com
http://twinblazar.newgrounds.com
https://twitter.com/twinblazar
http://www.pixiv.net/member.php?id=15072448
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Post » Fri Dec 13, 2013 7:54 pm

Same as in every time-robbing game like diablo etc.

Let the people get something for the time they play, like xp for example, even they fail 1578338 times.
So people have the feeling to increase, even the steps are nearly useless.

Have a look on Mega Jump for mobile for example.
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Post » Sat Dec 14, 2013 12:21 am

I agree with keroberos. If anything you should just be allowed to skip the level with some sort of penalty, and come back to it at a later time...making it "that one darn level" you are motivated to go back and complete.
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Post » Sat Dec 14, 2013 4:12 am

I prefer to make the player take time to finish the game.
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Post » Sat Dec 14, 2013 6:21 am

I liked my solution for my Chicks game, I'll probably use it again.

You have to save as many chicks as you can in a level. There is a minimum you have to save to unlock the next level.

However you only have the chicks you saved in the previous level to play the next level with. If it's too hard, come back and play the previous levels again, to get more to play with later.
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