[quote="manontherun":va09h2xb]Sorry for confusion. I read that thread and I'll look into taking advantage of a separate layer. Due to simplicity of eventing, I like to use one animation with large number of frames so that I can use the loopindex as much as possible. With use of the Image Manipulator, along with separate layers, there should be a way to keep all frames in the exe - while still keeping the same ease of eventing.[/quote:va09h2xb]
Separate layer? What do you mean by that? Objects being on different layers won't affect the VRAM usage, if that's what you meant.
If you put all of the graphics into one animation, construct will load those all at once. Construct loads textures on a per object basis. Create an object, and construct will load all of the textures for all of its animations. To break things up, you can categorize the graphics by object - have a sprite for level 1 section 1, for example.
As for the plug-in, it wasn't a typo - Lucid's plug-in is named "s".
[quote="Mr Wolf":va09h2xb]I'd like to be able to decide what gets loaded into/unloaded from VRAM better.[/quote:va09h2xb]
As mentioned above, you can sort what you want loaded by objects. Construct will simply load all of the textures for all the objects in the layout. If you create an object from another layout, it will load the textures for it then.
[quote="Mr Wolf":va09h2xb]@ manontherun - That's sounds like Asset Streaming. 3D games really use it. It loads on-demand what it needs. That's why there can be a little delay before your character model changes.[/quote:va09h2xb]
If there's a pause, I don't think it counts as real streaming - it's simply loading. I think actual streaming is when the application uses idle time to load things, and doesn't complete the task immediately. If there's a pause, that's because the application is waiting for the data.
[quote="Mr Wolf":va09h2xb]Unfortunately, Construct is very limited with how it can use resources and a lot of features that 3D game engines use (and can really be in 2D games too!), aren't in Construct. Construct was originally made to just run everything from a single .exe. It is not a good practice and a lot of people don't like it, so the whole encryption thing is a hot topic.[/quote:va09h2xb]
Personally I don't think it's very limited with how it can use resources. How do you think it's limited? The one glaring feature that bugs me is there's no way to have construct load things when it needs to, but not unload them automatically when leaving a layout.