End of The Station 2012

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Post » Tue Oct 16, 2012 10:47 pm

SMALL CORRECTION BEFORE SOME CHANGES: The project is now on http://styxthegame.blogspot.com so feel free to check it out from time to time! ;)

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http://www.youtube.com/watch?v=yaZOp-cN ... AWQpvxQbWQ

http://www.youtube.com/watch?v=ZyZc4h5f ... WQ&index=7

http://www.youtube.com/watch?v=wGA_exap ... Q&index=13

http://www.youtube.com/watch?v=bP_E322j ... AWQpvxQbWQ

"End of the World 2012" is a quick metroidvania prototype about a strange accident on Station 2012 and a hero to investigate the matter.

Made in 5 days.

Game Jolt link(recommended) - http://gamejolt.com/games/platformer/en ... 012/12329/
Direct link to the game - http://db.tt/hOQUPb6R
More info - http://georgedziov.blogspot.com/2012/10 ... -2012.html

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UPDATE 5.11.12: build 0.24 is here with some nice changes!!!

1) Partially solved boulder issues, some still stay in air but now it doesn't looks that awkward(mostly), added falling boulders
2) Changes menu look a bit - added a reflection to hero's mask, slight zoom, planet looks more different
3) Left and right triggers now allow aim diagonally
4) Added splashes to acid when falling or shooting acid
5) Changed boss AI
6) Some small details to some rooms
7) Added a small ad, just to test how it works, looks good in my opinion

UPDATE 25.10.12: version 0.23 is here! :)

1)Added some variety to levels
2)Pause menu(plus made some changes in other menus, select with up/down buttons and press Enter/Start or A(XBOX360))
3)Bunch of small audio and enemy fixes(probably not interesting)Android-Music2013-05-04 21:21:36
Last edited by Android-Music on Mon Dec 01, 2014 5:15 pm, edited 4 times in total.
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Post » Wed Oct 17, 2012 12:22 pm

Robots look cool. Like the effects.

End boss seems a little too hard.

You need to make sure being able to close the game is more obvious. People won't tend to remember what's on the title screen. There's nothing wrong with having an application window with close functions because that menu won't show in full screen anyway.
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Post » Wed Oct 17, 2012 2:37 pm

One more thought,

It might not be a bad idea to just make it where you can close the game by pressing escape ('Esc'). From what I know of the games I've played, pressing escape is the default process for closing most PC games.
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Post » Thu Oct 18, 2012 8:35 am

Thanks! Well, "Esc" isn't bad if you make an exit menu first, I'll think about it.
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Post » Thu Oct 18, 2012 5:19 pm

I wasn't sure if you were looking for feedback on ways to improve this, I think you're probably done with it if it was just for a competition.

I will say congratulations on finishing your project. I like the graphics and it controls decently. Good job!
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Post » Thu Oct 18, 2012 6:10 pm

Hi Crowtongue, thanks a lot for cheers!

Well, not many people like that but to be honest, I fixed a few horrible bugs in this prototype thanks to some guys from the competition thread and MrMiller, build 0.2(current is 0.19) will contain exit menu and probably a few more features!
So man, feel free to post any suggestions, that will help me build a way better product!

Will be posting updates in topic from time to time.
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Post » Thu Oct 18, 2012 6:38 pm

Not too keen on the art, but good game overall.
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Post » Sat Oct 20, 2012 7:15 pm

So here's a few things I thought could use some work.

- I couldn't play the game with sound, so it made it kind of difficult to know when I'd been hit. It would be a good idea to make the player flash red or something like that.

- The difficulty is uneven. I feel like the aliens that shoot at you should also have the ability to crouch and shoot or be able to run at you and hurt you. They just feel too easy without a different ability.

- The boss seems to be way harder than the level. While I found this fine I think a lot of people would feel frustrated. Maybe make a random chance for it's shots to miss completely?

- There are a couple empty rooms at the beginning that seem to be completely meaningless. I would do one of two things.

       - Make them full of some sort of graphic that adds to the atmosphere of the game and leaves an impression on the player.

       - Turn them in to some sort of platforming puzzle.


If you fix the gameplay up a bit I think you could actually have a foundation for a great game here. That would be awesome, there really isn't a whole lot of Construct games out there.

Keep up the good work! I hope to see another version of this!
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Post » Sun Oct 21, 2012 2:18 pm

Awesome! I'll rebalance the game and change the art! The contest is over(eeeeh, 8th place, sadness...) so I'm free to do whatever I want with it now! :)
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Post » Thu Oct 25, 2012 6:55 pm

UPDATE: version 0.23 is here, same link as in description!

http://db.tt/hOQUPb6R

1)Added some variety to levels
2)Pause menu(plus made some changes in other menus, select with up/down buttons and press Enter/Start or A(XBOX360))
3)Bunch of small audio and enemy fixes(probably not interesting)Android-Music2012-10-25 18:56:13
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