End of The Station 2012

Post your Construct-made creations!

Post » Tue Oct 30, 2012 9:34 pm

Some more observations and suggestions:

The changes add to your game for the most part so good job.

First of all there are a couple of bugs which effect the game quite a bit.

1. If you are holding left or right when you switch to crouching your shots will go diagonal into the ground. This can be frustrating, especially during the boss fight.

2. If you finish the game and decided to play again, you start with the same health as you finished the game with.


-I don't entirely understand the boulder objects I have to admit. I think if you shoot one and it turns not solid, the ones on top of it should drop. There's nothing to immediately suggest anything is different about them after you shoot them otherwise (even though they turn dark blue.)

Also there is a part with a large shaft where you jump up on platforms, and there are a bunch of boulders here. You can actually just jump on the boulders, you don't have to shoot them, which isn't what I think you intended. Perhaps if you made it so you could shoot them you could make boulders fall on top of the player and hurt them. It would make this part more exciting.

You added a weird skull thing, I thought that was kind of cool.

The room where you drop down into a bunch of enemies, it might be a good touch if it's completely dark at the sides until you kill the enemies. This way they stay hidden and when they move into the light it feels a bit more crowded and frantic.

The boss fight feels better, I think you slowed the shots down or something which made it work better. It might be a nice touch as you destroy more turrets to either spawn more enemies or make the guns speed up a bit, just to give the encounter a sense of urgency.

I like to see that you updated your game again, and would encourage you to keep working on it!
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Post » Wed Oct 31, 2012 12:32 pm

Hehe thanks dude! :)

Actually there was a skull before, this skull is from cover of my WIP preorder album ;)
Yeah, still thinking off this boulder physics thingy, having a lotta job to do about this.
Btw already solved sitting diagonal shooting - was mostly testing with XBOX360 gamepad, forgot about keyboard, haha :D

I like your suggestion about complete darkness on edges, will add it for sure! Turret speeding up on each blast is great! I was also thinking about hiding and deactivating turrets when a gunman appears, then activating them when gunman gets killed.

Thinking what should I use for further development: C2, Unity or Stencyl(3.0 offers porting to iOS from PC), made a decent progress in C2 and Unity already.

Also: will be posting some neat screenshots! :)
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Post » Sun Nov 04, 2012 9:46 pm

Ok, build 0.24 is here with some nice changes!!!

1) Partially solved boulder issues, some still stay in air but now it doesn't looks that awkward(mostly), added falling boulders
2) Changes menu look a bit - added a reflection to hero's mask, slight zoom, planet looks more different
3) Left and right triggers now allow aim diagonally
4) Added splashes to acid when falling or shooting acid
5) Changed boss AI
6) Some small details to some rooms
7) Added a small ad, just to test how it works, looks good in my opinion

This is probably the last build in CC, still not sure about software...

Next build will probably be huge change, dunno if I'll be able to finish it soon, will be teasing you guys with screenshots, vids, sketches, story...

Right now I'm rebuilding the demo in C2

Sure suggestions are welcome ;)Android-Music2012-11-10 16:18:01
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Post » Sun Nov 11, 2012 7:00 pm

Android-Music2012-11-11 19:04:38
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Post » Mon Nov 12, 2012 6:02 pm

is that in C2 now? looks nice
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Post » Mon Nov 12, 2012 7:20 pm

It's a room from CC(update 0.24) but C2 version will appear shortly!

Oh, btw what would you like to suggest to add into the next demo? I'm planning to port CC version to C2(as a playable map probably) but I wanna add something fresh, something like a global map where you select locations and explore them, a little bit like in Demon's Crest or Act Raiser!Android-Music2012-11-12 19:21:29
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Post » Tue Nov 13, 2012 7:40 pm

I would work on making the AI for the shooting enemies more threatening. Maybe give them a melee attack, and make it so they can tell if youre crouching and crouch and shoot too.

Past that I think I would give the character some sort of interesting new ability.
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Post » Wed Nov 14, 2012 3:08 pm

Oh, completely forgot about AI! Abilities, hmmm... would be awesome! Dunno yet whether I'll be able to make 'em right in the next version... but it's worth a try anyway! :)

If you guys over the forum have suggestions, don't be shy, put 'em out! ;)

And yeah, people, please check out my thread at
http://www.scirra.com/forum/topic59802.html
, got some problems with physics!

EDIT: oh my goodness, I made an awesome workaround but if you have solution to the problem in that post feel free to drop a word there! ;)Android-Music2012-11-16 21:26:39
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Post » Sat Nov 17, 2012 11:35 am

Hmmmm, what this wall is doing here?



Oh btw, this is a workaround for my physics problem! All boulders are under active physics! Guess how did I do that? :)
This is a screenshot from C2 version.

New art asset screenshots are coming just in a couple days!Android-Music2012-11-17 11:37:38
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Post » Tue Nov 20, 2012 7:10 am

Loving the new setting! It's awesome you got the physics working now too. Looking forward to playing this.
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