I'm trying to do an endless fall for a certain amount of time.
+ System: Is global variable 'FallCount' Less than 5
+ plaMask: Y Greater or equal 512
-> plaMask: Set Y to plaMask.Y-256
-> Sprite3: Set Y to Sprite3.Y-256
-> System: Add 1 to global variable 'FallCount'
That's what I got. It works, and seem seamless, but after a while, you'll notice the object is flashing and eventually you'll notice it completely.
Here's an exe so you can see what I'm talking about.