In a continuation from my previous topic, I have been curious about taking it to the next level.
At the moment, my capx can generate a pretty decent random terrain.
This only works for a set sized rectangle layout. Ideally, I want the player to be able to explore an infinite, randomly generated world. I don't care if going somewhere then coming back doesn't generate the same terrain - but exploration in one direction should be seamless.
Is this even possible? I'm guessing it will involve shifting the array or something. Is it enough to simply destroy the blocks offscreen, while making the array huge, or will the array have to be resized to fit?