Endless Runner help

Get help using Construct 2

Post » Fri Dec 27, 2013 4:27 pm

Send it me in PM.
Edit: Ah, strange timing. I will take a lookplinkie2013-12-27 16:28:16
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Post » Fri Dec 27, 2013 4:30 pm

[QUOTE=plinkie] Send it me in PM.
Edit: Ah, strange timing. I will take a look[/QUOTE]

Tried to send you one but I dont have enough rep yet, will work on that. Planning to stay and learn :)
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Post » Fri Dec 27, 2013 4:43 pm

You've got the set angle of gravity set up wrong, it needs to be in format player.x,player.y,planet.x,planet.y. It works when you change those values. Also remove all of the pin logic, that seems to affect it. You only need the one line for set angle of gravity.plinkie2013-12-27 16:45:56
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Post » Fri Dec 27, 2013 6:16 pm

@plinkie Could you be awesome and post the file? Im trying but I dont even know what Im doing wrong...
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Post » Fri Dec 27, 2013 6:36 pm

Modifications :
- On Collision with changed to overlapping
- Set angle toward for object facing planet
- Set gravity angle fixed
- Removed logic that wasn't required
- Changed the collision for Sprite 6 (it was too small)

https://dl.dropboxusercontent.com/u/49548363/endless%20simple_modified.capx
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Post » Fri Dec 27, 2013 7:15 pm

How can I repay you? It worked, and I could made my way to have it reset when it arrives at the next platform. Its funny how he reaches things... head first but I will figure it out. Now I have something to work on. Really, really grateful.
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Post » Sat Dec 28, 2013 12:59 am

Here is my latest capx to show in what state Im in and if somebody could learn something from it (hopefully). I need help for setting the character straight (in a normal position after he comes from a planet, on the actual planet is supposed (by mistake but looks cool as soon as I can launch him after one spin)

Also, what notable difference did you noticed when you upgraded?

https://www.dropbox.com/s/920adkcel5gqzke/Galaxy%202.0.capx
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Post » Sat Dec 28, 2013 5:23 am

Rotate the player sprite in the editor so it is at this angle :

That should have the player upright at all times.

Also you can set layout angle to angle(player.x,player.y,planet.x,planet.y)-90 to have the actual layout rotate which looks fun, if you wanted.
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Post » Sat Dec 28, 2013 9:13 pm

Thanks a lot :) Will try the layout angle
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Post » Sun Dec 29, 2013 9:13 pm

Project is good and steady :)

Made changes to the character and some mechanics. Work never ends it seems...
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