Enemies in scroll-shooter (chain of actions)

For questions about using Classic.

Post » Sun Dec 19, 2010 11:07 pm

Also, there are object's coordinates in conditions, so problem can be in private variables. Actually, there are two different sprites on screen with their own paths, but for computer it's one object. Anyway, when I deleted one of clones, other one didn't work. Maybe, they don't take exact position, and, for example, there is x=200.01 instead of x=200.00? Can it be fixed? (link in previous post)
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Post » Tue Dec 21, 2010 2:30 pm

Here's the .cap
You can add more waypoints, more enemies. For each new enemy you'll have to create a new path, write private variables to each waypoint.
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