[QUOTE=Jayjay] *post* [/QUOTE]
This helps, however it's not exactly what I had in mind; My goal is to have each enemy have its own target, and aim at it, which means I need to use Private Variables. And by using Private Variables, the picking will get messed up like before.
[QUOTE=Bartosh] *post* [/QUOTE]
This is more of what I had in mind (and looks rather fancy!), but each single enemy would be its own team, and considering that each team has its own special object (in your cap), that could be a problem, as I plan to have a variable amount of enemies, and way more than 3.
However, I did manage to get one type of object to be attached to the ship instance using an owner variable! Maybe we could make some kind of mix between both of your examples. I have tried this, but alas something is off. Here is my testing cap
. Make the 'sTeam' object invisible to see the ship angles better. ;)
And thanks again!Phobos0022012-09-28 22:07:44