Enemies with more than one Detector

Get help using Construct 2

Post » Sun Jan 08, 2012 12:11 pm

Indeed maybe a corruption on download. Strange though.
I've just downloaded the file, it opens and previews in r74.

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Image Image
Image Image

Please attach a capx to any help request or bug report !
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Post » Sun Jan 08, 2012 12:42 pm

I downloaded it again and checked that I've got the latest version of Construct 2 installed as well, it still isn't working the same message pops up and it closes.
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Post » Sun Jan 08, 2012 3:30 pm

I'll try something
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Post » Sun Jan 08, 2012 3:33 pm

@Vercingetorix
Is it better?
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Post » Sun Jan 08, 2012 3:39 pm

Works for me, Yann.
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Jan 08, 2012 11:46 pm

Yep works perfectly now, thanks
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Post » Sun Jan 08, 2012 11:56 pm

@Vercingetorix
Ok I should avoid 1px texture :D
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Post » Mon Jan 09, 2012 12:57 pm

I started to try applying what is in the capx to my own situation but Ive already managed to make some kind of mistake and now I've got hundreds of objects being made instead of just 1 for each enemy. Can anyone tell me where I've gone wrong?

http://dl.dropbox.com/u/56373295/Construct%202%20Files/Enemy%20with%20Detectors.capx

Any tips or pointers would also be welcome, Im trying to create a possessed tree with spikes/thorns on its roots that are the only part that hurts the player and an eye which serves as its weak spot.
Vercingetorix2012-01-09 12:59:19
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Post » Mon Jan 09, 2012 2:24 pm

Nest the foreach event under the start of layout event
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