Enemies with physics!

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Post » Sun Jun 24, 2012 8:20 am

First of all:
Sorry if I'm posting too much, but I keep getting stuck and cannot find answers by searching.

Now for my question. How do I go about making enemies with physics after I jump on or attack them. Like they would just roll or fall to the ground with the physics feature and then I would have them fade instead of the current "destroy" where they just disappear.
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Post » Sun Jun 24, 2012 8:48 am

would you like to share capx? or at least give us a picture of what you want to do?
is the enemy moving ??

if the enemy is not moving , try to do this :
event1:condition1: player :collision with enemy
       condition2:system :compare two value :player.y<enemy.y
       action1: enemy movable
       action2: start fade
also put physics,and fade as behaviors on the enemy to do this.
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Post » Sun Jun 24, 2012 1:44 pm

Maybe make an animation for falling down and use bullet behaviors to make it back and then fade it
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Post » Mon Dec 03, 2012 6:23 am

I don't even remember posting this, but I still want this to be possible. Anyway sorry it has taken me 6 months, but here is my capx.

https://www.dropbox.com/s/ryom0vrmfg6ry9f/Jungle%20Tutorial%20%28Hulk%29.capx
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