Enemy AI: Custom Movement vs Platform Behavior

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Post » Sat Dec 13, 2014 5:11 pm

I saw some tutorials on creating enemy AI from the Platform Behavior. Is this good or bad practice to use the platform behavior for enemies?

If it's a platform with enemies patrolling like Mario, what the best way to pursue this?
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Post » Sat Dec 13, 2014 6:00 pm

I use the platform with non standard controls. I use a variable to toggle the enemy direction - here is an example you can get the idea.
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