Enemy AI LOS (Line of sight) Engine ! C2

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Post » Tue Dec 06, 2011 2:46 pm

It's always good to have several implementations of a mechanic, it helps the user getting through what they want, maybe understanding better one example than the other, picking parts that fits their needs from both.

Anyway, both added to the how do I FAQ, thank you @Rexu and @dcrew.Kyatric2011-12-06 14:46:37
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Post » Tue Dec 06, 2011 3:45 pm

[QUOTE=Kyatric] It's always good to have several implementations of a mechanic, it helps the user getting through what they want, maybe understanding better one example than the other, picking parts that fits their needs from both.

Anyway, both added to the how do I FAQ, thank you @Rexu and @dcrew.[/QUOTE]

True, good-job Rex :]
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Post » Tue Dec 06, 2011 3:59 pm

Thanks dcrew and Kyatric :).
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Post » Fri Feb 03, 2012 2:47 pm

Hi Rexu great work but i have question:)
Can you add the distance at which the player sees the opponent and then starts to follow him?
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Post » Fri Feb 03, 2012 3:09 pm

Awesome! Thanks for sharing this.
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Post » Fri Feb 03, 2012 3:41 pm

And second question what should i do when i have three types of wall ?
I try copy events to another types of walls, it works only in one type of wall
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Post » Mon Sep 24, 2012 3:39 pm

Does anyone have the files for this system available? ;]
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Post » Tue Sep 25, 2012 4:23 am

I do, he hasnt been on for a couple of months so I apologise your not sharing this on puporse @Rexu,

Just let me know and I will take it down.

http://db.tt/sBazVdpK
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Post » Tue Sep 25, 2012 3:22 pm

Thank you @GenkiGenga, I hope @Rexu doesnt mind ;]
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Post » Thu Sep 27, 2012 12:00 am

No worries ;)
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