Enemy drops halfway on floor when attack animation starts

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Post » Mon Feb 27, 2017 12:44 am

I have a sidescroller level put together most of the problems have been fixed so far Thanks to the help from these forums but now I noticed that the enemy character drops between the floor tiles (which have a solid behavior) the enemy has 4 animations walk,attack,idle,defeated I created the animations in spriter and 3 of the animations work fine except the attack animation I was wondering is there any reason why the enemy character drops under the floor surface on the attack animation? I tried putting a platform behavior on the enemy but the enemy follows the player characters movement unless I delete the platform behavior.
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Post » Mon Feb 27, 2017 1:11 am

Can we please see a capx link? It's not much help without it.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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