I have been working on this seemingly simple problem for a while now.
I have a "pool" sprite that allows the player to swim. When he overlaps the "pool" he will activate the built in Construct "Wave" effect I gave him, and I have to say, it looks pretty cool!
So I wanted to do the same for the enemies. The problem is, when there is one enemy overlapping the water, all of the enemies end up activating the "Wave" effect which is not what I want. How can I make it so that only the enemies who are directly overlapping the pool activate the effect? Thanks in advance. :D