Here's the situation: I have three spawn points, each with a boolean variable 'Selected' that is by default set to FALSE. I have events that allow the player to spawn an object at these spawn points when they are selected.
The problem is, a player may select multiple spawn points and spawn a single object that gets placed in all of the selected spawn points. I want to restrict the player to only being able to spawn one object at a single spawn point. In addition, I want the user to be able to switch the selected spawn point at any time before spawning an object. For example, if the player selects spawn point A, but then selects spawn point B, I want spawn point A to no longer be selected and any object spawned will be created at the currently selected spawn point (point B).
This is more or less an abstract question of how one might implement this, but if you want to see a .capx you can use the link below:BoardGame.capx