ENIGMA, a free and open source Game Maker clone

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Post » Mon Apr 15, 2013 9:22 pm




So I recently had the chance to get a pack of Game Maker 3D tutorials, courtesy of the GMC, working in ENIGMA :)

http://www.enigma-dev.org

Check out the home page for more information.
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Post » Mon Apr 15, 2013 10:31 pm

Interesting project, but I think they missed a great opportunity to invent a new and better interface!
Scirra Founder
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Post » Thu Apr 18, 2013 9:22 pm

What does Enigma export to?
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Post » Sun Apr 21, 2013 3:46 pm

yeah I am downloading it , lets check it. Good try :D

I will also ask about the Enigma Export too. :D
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Post » Sun Apr 21, 2013 10:01 pm

The platforms it exports to...

http://enigma-dev.org/docs/Wiki/Platforms

Seems an interesting tool, but as Ashley said, they missed a great opportunity.
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Post » Tue Apr 23, 2013 5:57 pm

Sorry that was my fault, I probably should have mentioned the new IDE, that will be bringing concepts from Unity3D and construct in as well, eg. 3D/2D scene editing. While still keeping %100 compatibility with GameMaker: Studio

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Post » Wed Apr 24, 2013 3:06 pm

[QUOTE=RobertBColton] Sorry that was my fault, I probably should have mentioned the new IDE, that will be bringing concepts from Unity3D and construct in as well, eg. 3D/2D scene editing. While still keeping %100 compatibility with GameMaker: Studio

[/QUOTE]

Hi,

I hear that GameMaker Studio will use LLVM or Clang soon. Actually, their conversation is complicated and I don't fully understand:
http://gmc.yoyogames.com/index.php?showtopic=578770#entry4271074

Is Enigma an interpreter or a compiler? Thanks.

BoyHK2013-04-24 15:11:04
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Post » Wed Apr 24, 2013 5:12 pm

Well, this is what our homepage says...
"ENIGMA is a free development environment geared towards game development.

* It's free and open source!
* Compiled for maximum speed, with lightning fast calculations!"

So what do you think? LLVM is not going to do them any good compared to an environment which is free and anybody can modify, especially when it actually compiles, LLVM is not really compiled in the sense that ours is, so ours will always be faster than the proprietary alternative.
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Post » Thu Apr 25, 2013 2:23 am

[QUOTE=RobertBColton] Well, this is what our homepage says...
"ENIGMA is a free development environment geared towards game development.

* It's free and open source!
* Compiled for maximum speed, with lightning fast calculations!"

So what do you think? LLVM is not going to do them any good compared to an environment which is free and anybody can modify, especially when it actually compiles, LLVM is not really compiled in the sense that ours is, so ours will always be faster than the proprietary alternative.[/QUOTE]

Installation is ok and several examples can be run in this software.

This software has a good potential. I will come back to download any new version of this software one to two years later. I hope that it will as good as Construct 2 or GM at that time.
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Post » Thu Apr 25, 2013 10:33 am

@BoyHK, @RobertBColton : in GMC, LLVM is used to compiled the Game Maker Language to an intermediate "bytecode" (it's not a strict bytecode in the Computer Science sense, but it's close). That bytecode can then be converted to any other language.
So they choose to convert it to C++, and use Clang to compile the C++ to native. Tha means they target in one compile everything that accept C++->native code (for Desktop : Windows, Mac, Linux, and for Mobile : Windows, iOS, Android).
With that toolchain, they have a fully native export.
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