Environment collisions

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Post » Wed Dec 10, 2014 10:50 am

Is it possible/efficient to make a collision system for an isometric game without the solid behavior?
I have some sprites that I need to not collide with walls, but collide with another sprites and im wondering how to make it smooth like solid behavior.

Much Thanks :D
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Post » Fri Dec 12, 2014 5:51 pm

yes, it is possible.
How you want the sprites to move would help determine what the best way to collide with walls/sprites is.
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