Epic Platformer (Game Templates)

Discuss Scirra's 2D Asset Store

Post » Fri Dec 30, 2016 12:09 pm

Epic Platformer — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-fr ... ormer-3118

Wanna create a cool Platformer?
By using this template you can quickly create a super cool platformer game.

The template contains a Construct 2 and Construct 3 version.

Image

The template contains a lot of ready-to-use logic. You just need to build levels and enhance the graphics to suit your style.

Here is the list of features:
  • Basic movements
  • Camera movements
  • Save points (Check poins)
  • Ladders, nets and bars
  • Goodies (e.g. coins and gems)
  • Moving platforms (e.g. via way-points)
  • Teleporters
  • Zones (triggers)
  • Scenes (in game speak bubbles)
  • Weapons (gun, shotgun, machine-gun, grenade, flamethrower and lightning-gun)
  • 4 enemies type (static, moving, hunting, flying)
  • Doors, keys and secret rooms
  • Falling spikes and more

The template is using 32x32 tiles and has a screen resolution of 480x320, which is perfect for pixel art but also good for more smooth graphics.

The code is well commented and structured and the asset pack also contain a 7 page PDF document that explains how things works.

Try the Demo at https://www.scirra.com/arcade/action-games/epic-platformer-15063).

Extra tile maps can be found here:
https://www.scirra.com/store/royalty-free-game-tilemaps/epic-winter-tilemap-3361
https://www.scirra.com/store/royalty-free-game-tilemaps/epic-grass-tilemap-3289
https://www.scirra.com/store/royalty-free-game-tilemaps/epic-cave-tilemap-3233

UPDATE 1.5 (20. june. 2017):
  • Support for Construct 3 added.

UPDATE 1.4 (12. mar. 2017):
  • Jumpers added (when player land on sprites of this family he jumps very high)
  • Creepy eyes added (static environment thing that looks at player in a creepy way)
  • Input handling is now less bloated (code wise).
  • Fixing a bug where Bat did not attack if player was hanging on a robe/bar.
  • Fixing a bug where Bat was stuck in a jumpthru tile.
  • Fixing a bug where player did not climb down correct ladder (if level had more than one ladder).

UPDATE 1.3 (2. feb. 2017):
  • Gamepad control did not work. Old code was packed in version 1.2 (Sorry :roll: ).
    .

UPDATE 1.2 (1. feb. 2017):
  • Player can now move while shooting with weapons - except heavy weapons flamethrower and lightning gun.
  • Gamepad control added (Left Analog=Move, A=Jump, B=Shoot, X=Change Weapon).
  • Some minor bugs fixed.

UPDATE 1.1 (4. jan. 2017):
  • Wall jump added
  • Touch control added (see level 5)
  • Player will now not takes damage the first 2 seconds after spawn.
  • Tile set has more detailed graphics.
  • Bones, moss and cracks added to the Environment object
  • Some minor bugs fixed
Last edited by Soluna Software on Sat Jul 08, 2017 5:10 am, edited 12 times in total.
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Sat Dec 31, 2016 6:23 pm

Awesome work!
You engine have also the feature for the player "wall strafe/jump" ?
Thanks !!
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Post » Sun Jan 01, 2017 9:17 am

Hi NaSTy

Thanks!

No not currently, BUT I'm working on an new version that will contain wall jump and other improvements!

The new version will be finished during January 2017 :-)
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Sun Jan 01, 2017 9:07 pm

I'm considering adding something like this:

Image
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Mon Jan 02, 2017 12:21 am

perfect !! template purchased!!
Waiting for updates!!
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Post » Mon Jan 02, 2017 9:27 pm

Thanks!

And please let me know if you think something else is missing in the template :-)
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Mon Jan 02, 2017 10:10 pm

Sure,
please add a layer with mobile control buttons (that can be hidden/disabled on desktop and visible/enabled on mobile devices)
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Post » Tue Jan 03, 2017 5:29 am

Ok. Will do that!
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Thu Jan 19, 2017 4:43 pm

do support gamepad? i wanna purchase but w/out gamepad i don't play/make nothing,thanx.
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Post » Thu Jan 19, 2017 8:12 pm

Hi Bigibby01

Gamepad? Why not. It should be no problem to implement that. I will go into that during next week.

Keep an eye on this thread, I will make a post when it is done. 😊

EDIT: Got it working on my machine! Will make a new release of the asset within a week or two (I'm currently working on some improvement that I would like to include in the update).
Last edited by Soluna Software on Wed Jan 25, 2017 9:22 pm, edited 1 time in total.
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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