Epic Platformer (Game Templates)

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Post » Sun Dec 03, 2017 9:14 am

Weilard, that is very easy whtt the template.

Just set zoom. See sample below, where I set zoom to 2.5 when player is touched.

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Zoom 1 = 100%. Zoom 2.5 = 250%. Zoom 0.7 = 70% and so on.

By using the CameraTool (included in the template) you can also set camera to follow player or some other object. The camera is designed to move smoothly (with tweening) and has several very useful instance variables.
Kind Regards,
Mikael Thomsen

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Post » Sun Dec 03, 2017 1:43 pm

I bought it. Thank you for help, do you won't against few questions in process? Or maybe some of proposal in case of functions of this template?
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Post » Sun Dec 03, 2017 5:15 pm

Thanks. Feel free to ask anything here in the forum. I will try my best to answer. :-)
Kind Regards,
Mikael Thomsen

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Post » Wed Dec 20, 2017 3:34 pm

Hi!
Having a lot of fun with this template. I'm not a programmer though so I'm stuck with getting the player to push an object. I actually manage to do it, but the animation is not playing properly. Can you please help me to find whatI'm doing wrong?
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Post » Wed Dec 20, 2017 6:31 pm

It is hard to say. Try to print some debug info on screen and perhaps use bullettime.
Kind Regards,
Mikael Thomsen

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Post » Wed Dec 20, 2017 7:23 pm

Thanks. Any chance you are going to implement this in a future update? I bought this template a while ago and I found it very useful but at times I think it lacks on documentation.
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Post » Wed Dec 20, 2017 8:11 pm

My time is currently limited, but I might look into it some day soon.

Could you please specify what you need and how you prefer it to work. Thanks.
Kind Regards,
Mikael Thomsen

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Post » Thu Dec 21, 2017 5:16 am

I'm looking for the ability to push and pull objects. If you could add that it would be amazing. Thanks a ton in advance!
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Post » Fri Jan 19, 2018 5:39 am

hi just bought the bundle looking great so far
do you think you could add rag doll when you shoot them and blow my up
thanks happy customer thank dand
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Post » Fri Jan 19, 2018 4:08 pm

A user asked: "In level 7 if I copy a door and delete the original. The event does not work in the copy. It only works with the original door. Why?"

The door has an id. The switch that should open the door must know this id. Just set the variable SlidingDoorId to the Id of the door and it will work. See image below.

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Kind Regards,
Mikael Thomsen

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