I've been trying out Construct stuff on multiple computers recently so I can get an idea of what levels of computers have which pixel shaders and the like and how well they handle Construct apps. Today I was going to try it out on the school computers (don't worry, I got the OK from a teacher first...) which are all identical Dell boxes, about 1.8 ghz, 256MB RAM (some oddly have 512 instead), probably integrated graphics and running Windows 2000.
Anyway, I went through the process of updating DirectX and that worked out, but running the stand-alone I'm met with this:
Now, I checked the Temp folder and the 3.csx it mentions was definitely created by the stand alone and existed at that moment. However it seems that it was unable to access it or could access it but not fully load it.
I suspected maybe that it was out of RAM (256MB total isn't much) and killed a ton of processes, making about 100MB free, but that didn't make a difference. Plus, I just checked on this computer and the game only takes up 30MB while running.
I did a quick search on this forum before posting, and I found a similar one but the number in parentheses at the end was a 998 and not 126 like mine. I imagine that makes a difference, so I'm asking.
It is a Construct problem, a little Windows misconfiguration, or is the computer just not capable?