Have a character that will be performing animations (attacks) at random.
Each animation is linked to a number in a global variable.
Once each animation is finished
"System - set"global variable" to floor(random(1, 7))
With this working, it should create an endless loop of the character pulling off animations without pause.
My problem is he is pausing randomly and I don't understand how/why.
Would it possibly be because of the line "floor(random(1, 7))"?
Are there better alternatives?
Or maybe at the core could my way of doing this be changed? (see image)