Error with tilemap object? BUG?

Discussion and feedback on Construct 2

Post » Mon Aug 21, 2017 9:50 am

Hello, in this capx I have two tilemap objects:

- A tilemap object that serves as a ground with solid behavior
- A tilemap object with platform behavior

The object with the platform behavior does not detect the soil, why ?.

https://www.dropbox.com/s/l66ydwap2j5i4di/testPlatform.capx?dl=0
Last edited by The Mnk on Mon Aug 21, 2017 2:15 pm, edited 1 time in total.
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Post » Mon Aug 21, 2017 1:51 pm

About the Why, you have to ask the Creator.
I have no idea. Besides that dynamic collision polygons the size of a dynamic tilemap is a No Go.

Pin works, as long as you do not try to rotate the tilemap. So you could pin it to a Sprite (as a face).
But i guess, that is not helping you, you intend to animate the collision polygon.
If that is the case, you gonna lock up the object inside solids, using a sprite or a tilemap, dont matter.
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Post » Mon Aug 21, 2017 2:14 pm

99Instances2Go wrote:About the Why, you have to ask the Creator.
I have no idea. Besides that dynamic collision polygons the size of a dynamic tilemap is a No Go.

Pin works, as long as you do not try to rotate the tilemap. So you could pin it to a Sprite (as a face).
But i guess, that is not helping you, you intend to animate the collision polygon.
If that is the case, you gonna lock up the object inside solids, using a sprite or a tilemap, dont matter.


True, using pin can solve the problem because I will not rotate it or change the collision polygon but I think the example should work.

Thanks for the info.
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Post » Mon Aug 21, 2017 2:34 pm

Well, to be honest, i think that platform should not be allowed to attach to a tilemap.
Sorry 2 have another opinion.
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